Files
RoadRunner/Assets/Gley/TrafficSystem/Scripts/Internal/Traffic/Data/TrafficLightsCrossingData.cs
2024-11-19 11:48:21 +01:00

43 lines
1.5 KiB
C#

using UnityEngine;
namespace Gley.TrafficSystem.Internal
{
/// <summary>
/// Struct to store the intersection road properties for each traffic light crossing.
/// </summary>
[System.Serializable]
public class TrafficLightsCrossingData
{
public string Name;
public LightsStopWaypoints[] StopWaypoints;
public GameObject[] RedLightObjects;
public GameObject[] GreenLightObjects;
public int[] ExitWaypoints;
public int[] PedestrianWaypoints;
public int[] DirectionWaypoints;
public float GreenLightTime;
public float YellowLightTime;
public float RedLightTime;
public TrafficLightsCrossingData(string name, LightsStopWaypoints[] stopWaypoints, float greenLightTime, float yellowLightTime, float redLightTime, int[] exitWaypoints)
{
Name = name;
StopWaypoints = stopWaypoints;
GreenLightTime = greenLightTime;
YellowLightTime = yellowLightTime;
RedLightTime = redLightTime;
ExitWaypoints = exitWaypoints;
}
public void AddPedestrianWaypoints(int[] pedestrianWaypoints, int[] directionWaypoints, GameObject[] redLightObjects, GameObject[] greenLightObjects)
{
PedestrianWaypoints = pedestrianWaypoints;
DirectionWaypoints = directionWaypoints;
RedLightObjects = redLightObjects;
GreenLightObjects = greenLightObjects;
}
}
}