forked from kaka3286/RoadRunner
21 lines
411 B
C#
21 lines
411 B
C#
using UnityEngine;
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namespace Gley.TrafficSystem.Internal
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{
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/// <summary>
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/// Keeps track of time.
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/// </summary>
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public class TimeManager
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{
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private float _realtimeSinceStartup;
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public float RealTimeSinceStartup => _realtimeSinceStartup;
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public void UpdateTime()
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{
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_realtimeSinceStartup += Time.deltaTime;
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}
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}
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}
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