Files
2024-11-19 11:48:21 +01:00

71 lines
2.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Gley.UrbanSystem.Editor
{
public abstract class SettingsWindowData : ScriptableObject
{
public EditorColors EditorColors;
public RoutesColors AgentRoutes;
public RoutesColors PathFindingRoutes;
public RoutesColors PriorityRoutes;
public bool ShowConnections;
public bool ShowPriority;
public bool ShowVehicles;
public bool ViewOtherRoads;
public bool ViewRoadLanes;
public bool ViewRoadWaypoints;
public bool ViewLabels;
public bool PathFindingEnabled;
public float WaypointDistance;
public float LaneWidth;
public MoveTools MoveTool = MoveTools.Move2D;
internal abstract SettingsWindowData Initialize();
}
[System.Serializable]
public class EditorColors
{
public Color LabelColor = Color.white;
public Color RoadColor = Color.green;
public Color LaneColor = Color.blue;
public Color LaneChangeColor = Color.magenta;
public Color ConnectorLaneColor = Color.cyan;
public Color AnchorPointColor = Color.white;
public Color ControlPointColor = Color.red;
public Color RoadConnectorColor = Color.cyan;
public Color SelectedRoadConnectorColor = Color.green;
public Color WaypointColor = Color.blue;
public Color SelectedWaypointColor = Color.green;
public Color DisconnectedColor = Color.red;
public Color PrevWaypointColor = Color.yellow;
public Color SpeedColor = Color.white;
public Color AgentColor = Color.green;
public Color PriorityColor = Color.green;
public Color ComplexGiveWayColor = Color.black;
public Color IntersectionColor = Color.green;
public Color LightsColor = Color.cyan;
public Color StopWaypointsColor = Color.red;
public Color ExitWaypointsColor = Color.cyan;
}
[System.Serializable]
public class RoutesColors
{
public List<Color> RoutesColor = new List<Color> { Color.white };
public List<bool> Active = new List<bool> { true };
}
}