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<displayName>Arch 12m Beams</displayName>
<desc>Full deck arch bridge with 12m beams. Good for any length.</desc>
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<isBridge>true</isBridge>
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</WizardObjectLibrary>
#### RoadArchitect ####
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#### RoadArchitect ####
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#### RoadArchitect ####
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<mMinZ>-9</mMinZ>
<RepeatUVType>0</RepeatUVType>
<isNotCenterMode>true</isNotCenterMode>
<EndCapStartString />
<EndCapEndString />
<isEndCapCustomMatchStart>true</isEndCapCustomMatchStart>
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<y>0</y>
<z>0</z>
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</EndCapCustomRotOffsetEnd>
<isEndObjectsMatchingGround>false</isEndObjectsMatchingGround>
<isEndDown>false</isEndDown>
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<EndTypeDownOverride>0</EndTypeDownOverride>
<CollisionType>0</CollisionType>
<isCollisionConvex>false</isCollisionConvex>
<isSimpleCollisionAutomatic>true</isSimpleCollisionAutomatic>
<CollisionBoxBL>
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<y>-14.6997681</y>
<z>-6</z>
</CollisionBoxBL>
<CollisionBoxBR>
<x>1</x>
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<z>-6</z>
</CollisionBoxBR>
<CollisionBoxTL>
<x>-1</x>
<y>115.300232</y>
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</CollisionBoxTL>
<CollisionBoxTR>
<x>1</x>
<y>115.300232</y>
<z>-6</z>
</CollisionBoxTR>
<CollisionTriBL>
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<y>-14.6997681</y>
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</CollisionTriBL>
<CollisionTriBR>
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</CollisionTriBR>
<CollisionTriT>
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</CollisionTriT>
<objectName>ArchBase12mR</objectName>
<thumbString />
<desc />
<displayName />
</SplinatedMeshLibraryMaker>
#### RoadArchitect ####
<?xml version="1.0" encoding="utf-8"?>
<SplinatedMeshLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CurrentSplinationString>Assets/RoadArchitect/Mesh/Bridges/ArchBase12m.FBX</CurrentSplinationString>
<CurrentSplinationCap1String />
<CurrentSplinationCap2String />
<isMaterialOverriden>true</isMaterialOverriden>
<SplinatedMaterial1String>Assets/RoadArchitect/Materials/Concrete2.mat</SplinatedMaterial1String>
<SplinatedMaterial2String />
<CapHeightOffset1>0</CapHeightOffset1>
<CapHeightOffset2>0</CapHeightOffset2>
<isExactSplination>false</isExactSplination>
<isMatchingRoadDefinition>false</isMatchingRoadDefinition>
<isMatchingRoadIncrements>false</isMatchingRoadIncrements>
<isTrimStart>false</isTrimStart>
<isTrimEnd>false</isTrimEnd>
<isToggled>false</isToggled>
<isMatchingTerrain>false</isMatchingTerrain>
<MinMaxMod>0.002</MinMaxMod>
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<isStretchedLocOffset>false</isStretchedLocOffset>
<isStretchedSize>false</isStretchedSize>
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<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderOffset>
<boxColliderSize>
<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderSize>
<stretchUVThreshold>0.05</stretchUVThreshold>
<isStraightLineMatchingStartEnd>false</isStraightLineMatchingStartEnd>
<isBoxColliderFlippedOnX>false</isBoxColliderFlippedOnX>
<isBoxColliderFlippedOnZ>false</isBoxColliderFlippedOnZ>
<horizontalSep>-12.4</horizontalSep>
<horizontalCurve>
<keys>
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</Keyframe>
<Keyframe>
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<outTangent>0</outTangent>
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</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
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<verticalCurve>
<keys>
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</keys>
<preWrapMode>Loop</preWrapMode>
<postWrapMode>Loop</postWrapMode>
</verticalCurve>
<VerticalCutoff>-7.8</VerticalCutoff>
<isVerticalCutoff>true</isVerticalCutoff>
<isVerticalCutoffDownwards>false</isVerticalCutoffDownwards>
<isVerticalMeshCutoffOppositeDir>true</isVerticalMeshCutoffOppositeDir>
<VerticalMeshCutoffOffset>0.04</VerticalMeshCutoffOffset>
<isVerticalCutoffMatchingZero>true</isVerticalCutoffMatchingZero>
<RoadRaise>0</RoadRaise>
<customRotation>
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<z>0</z>
</customRotation>
<isFlippedRotation>false</isFlippedRotation>
<isStatic>false</isStatic>
<startTime>0.335251182</startTime>
<endTime>0.6293017</endTime>
<Axis>1</Axis>
<isBridge>false</isBridge>
<mMaxX>1.5</mMaxX>
<mMinX>-1.5</mMinX>
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<mMinY>-22.0496521</mMinY>
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<mMinZ>-9</mMinZ>
<RepeatUVType>0</RepeatUVType>
<isNotCenterMode>true</isNotCenterMode>
<EndCapStartString />
<EndCapEndString />
<isEndCapCustomMatchStart>true</isEndCapCustomMatchStart>
<EndCapCustomOffsetStart>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetStart>
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<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetEnd>
<EndCapCustomRotOffsetStart>
<x>0</x>
<y>0</y>
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</EndCapCustomRotOffsetStart>
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<x>0</x>
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</EndCapCustomRotOffsetEnd>
<isEndObjectsMatchingGround>false</isEndObjectsMatchingGround>
<isEndDown>false</isEndDown>
<isEndTypeDownOverriden>false</isEndTypeDownOverriden>
<EndTypeDownOverride>0</EndTypeDownOverride>
<CollisionType>0</CollisionType>
<isCollisionConvex>false</isCollisionConvex>
<isSimpleCollisionAutomatic>true</isSimpleCollisionAutomatic>
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<y>-14.6997681</y>
<z>-6</z>
</CollisionBoxBL>
<CollisionBoxBR>
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<z>-6</z>
</CollisionBoxBR>
<CollisionBoxTL>
<x>-1</x>
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<z>-6</z>
</CollisionBoxTL>
<CollisionBoxTR>
<x>1</x>
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<z>-6</z>
</CollisionBoxTR>
<CollisionTriBL>
<x>-1</x>
<y>-14.6997681</y>
<z>-6</z>
</CollisionTriBL>
<CollisionTriBR>
<x>1</x>
<y>-14.6997681</y>
<z>-6</z>
</CollisionTriBR>
<CollisionTriT>
<x>0</x>
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</CollisionTriT>
<objectName>ArchBase12mL</objectName>
<thumbString />
<desc />
<displayName />
</SplinatedMeshLibraryMaker>
#### RoadArchitect ####