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<?xml version="1.0" encoding="utf-8"?>
<WizardObjectLibrary xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<thumbString>Assets/RoadArchitect/Editor/Library/Thumbs/Tunnel.png</thumbString>
<displayName>Tunnel</displayName>
<desc>Designed after the Eisenhower tunnel.</desc>
<isDefault>true</isDefault>
<isBridge>false</isBridge>
<fileName>Tunnel-4L</fileName>
</WizardObjectLibrary>
#### RoadArchitect ####
<?xml version="1.0" encoding="utf-8"?>
<SplinatedMeshLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CurrentSplinationString>Assets/RoadArchitect/Mesh/Tunnel/Tunnel4Lanes.FBX</CurrentSplinationString>
<CurrentSplinationCap1String>Assets/RoadArchitect/Mesh/Tunnel/TunnelCap4Lanes.FBX</CurrentSplinationCap1String>
<CurrentSplinationCap2String>Assets/RoadArchitect/Mesh/Tunnel/TunnelCap4Lanes.FBX</CurrentSplinationCap2String>
<isDefault>false</isDefault>
<isMaterialOverriden>true</isMaterialOverriden>
<SplinatedMaterial1String>Assets/RoadArchitect/Materials/Tunnel.mat</SplinatedMaterial1String>
<SplinatedMaterial2String />
<CapHeightOffset1>0</CapHeightOffset1>
<CapHeightOffset2>0</CapHeightOffset2>
<isExactSplination>false</isExactSplination>
<isMatchingRoadDefinition>false</isMatchingRoadDefinition>
<isMatchingRoadIncrements>true</isMatchingRoadIncrements>
<isTrimStart>false</isTrimStart>
<isTrimEnd>false</isTrimEnd>
<isToggled>false</isToggled>
<isMatchingTerrain>false</isMatchingTerrain>
<MinMaxMod>0.002</MinMaxMod>
<VertexMatchingPrecision>0.005</VertexMatchingPrecision>
<isStretched>false</isStretched>
<isStretchedLocOffset>false</isStretchedLocOffset>
<isStretchedSize>false</isStretchedSize>
<boxColliderOffset>
<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderOffset>
<boxColliderSize>
<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderSize>
<stretchUVThreshold>0.05</stretchUVThreshold>
<isStraightLineMatchingStartEnd>false</isStraightLineMatchingStartEnd>
<isBoxColliderFlippedOnX>false</isBoxColliderFlippedOnX>
<isBoxColliderFlippedOnZ>false</isBoxColliderFlippedOnZ>
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<VerticalCutoff>0</VerticalCutoff>
<isVerticalCutoff>false</isVerticalCutoff>
<isVerticalCutoffDownwards>false</isVerticalCutoffDownwards>
<isVerticalMeshCutoffOppositeDir>false</isVerticalMeshCutoffOppositeDir>
<VerticalMeshCutoffOffset>0.04</VerticalMeshCutoffOffset>
<isVerticalCutoffMatchingZero>false</isVerticalCutoffMatchingZero>
<RoadRaise>0</RoadRaise>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isFlippedRotation>false</isFlippedRotation>
<isStatic>true</isStatic>
<startTime>0.1208441</startTime>
<endTime>0.335251182</endTime>
<Axis>1</Axis>
<isBridge>false</isBridge>
<mMaxX>-1</mMaxX>
<mMinX>-1</mMinX>
<mMaxY>-1</mMaxY>
<mMinY>-1</mMinY>
<mMaxZ>-1</mMaxZ>
<mMinZ>-1</mMinZ>
<RepeatUVType>0</RepeatUVType>
<isNotCenterMode>true</isNotCenterMode>
<EndCapStartString />
<EndCapEndString />
<isEndCapCustomMatchStart>true</isEndCapCustomMatchStart>
<EndCapCustomOffsetStart>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetStart>
<EndCapCustomOffsetEnd>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetEnd>
<EndCapCustomRotOffsetStart>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomRotOffsetStart>
<EndCapCustomRotOffsetEnd>
<x>0</x>
<y>180</y>
<z>0</z>
</EndCapCustomRotOffsetEnd>
<isEndObjectsMatchingGround>false</isEndObjectsMatchingGround>
<isEndDown>false</isEndDown>
<isEndTypeDownOverriden>false</isEndTypeDownOverriden>
<EndTypeDownOverride>0</EndTypeDownOverride>
<CollisionType>3</CollisionType>
<isCollisionConvex>false</isCollisionConvex>
<isSimpleCollisionAutomatic>true</isSimpleCollisionAutomatic>
<isCollisionTrigger>false</isCollisionTrigger>
<CollisionBoxBL>
<x>-14.000474</x>
<y>-0.737503</y>
<z>-10.000001</z>
</CollisionBoxBL>
<CollisionBoxBR>
<x>14.000473</x>
<y>-0.737503</y>
<z>-10.000001</z>
</CollisionBoxBR>
<CollisionBoxTL>
<x>-14.000474</x>
<y>6.000001</y>
<z>-10.000001</z>
</CollisionBoxTL>
<CollisionBoxTR>
<x>14.000473</x>
<y>6.000001</y>
<z>-10.000001</z>
</CollisionBoxTR>
<CollisionTriBL>
<x>-14.000474</x>
<y>-0.737503</y>
<z>-10.000001</z>
</CollisionTriBL>
<CollisionTriBR>
<x>14.000473</x>
<y>-0.737503</y>
<z>-10.000001</z>
</CollisionTriBR>
<CollisionTriT>
<x>-4.76837158E-07</x>
<y>6.000001</y>
<z>-10.000001</z>
</CollisionTriT>
<objectName>Tunnel-4L</objectName>
<thumbString />
<desc>Designed after the Eisenhower tunnel.</desc>
<displayName />
</SplinatedMeshLibraryMaker>
#### RoadArchitect ####
<?xml version="1.0" encoding="utf-8"?>
<SplinatedMeshLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CurrentSplinationString>Assets/RoadArchitect/Mesh/Tunnel/TunnelLights4Lanes.FBX</CurrentSplinationString>
<CurrentSplinationCap1String />
<CurrentSplinationCap2String />
<isDefault>false</isDefault>
<isMaterialOverriden>true</isMaterialOverriden>
<SplinatedMaterial1String>Assets/RoadArchitect/Materials/TunnelLights.mat</SplinatedMaterial1String>
<SplinatedMaterial2String />
<CapHeightOffset1>0</CapHeightOffset1>
<CapHeightOffset2>0</CapHeightOffset2>
<isExactSplination>false</isExactSplination>
<isMatchingRoadDefinition>false</isMatchingRoadDefinition>
<isMatchingRoadIncrements>true</isMatchingRoadIncrements>
<isTrimStart>false</isTrimStart>
<isTrimEnd>false</isTrimEnd>
<isToggled>false</isToggled>
<isMatchingTerrain>false</isMatchingTerrain>
<MinMaxMod>0.002</MinMaxMod>
<VertexMatchingPrecision>0.005</VertexMatchingPrecision>
<isStretched>false</isStretched>
<isStretchedLocOffset>false</isStretchedLocOffset>
<isStretchedSize>false</isStretchedSize>
<boxColliderOffset>
<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderOffset>
<boxColliderSize>
<x>0</x>
<y>0</y>
<z>0</z>
</boxColliderSize>
<stretchUVThreshold>0.05</stretchUVThreshold>
<isStraightLineMatchingStartEnd>false</isStraightLineMatchingStartEnd>
<isBoxColliderFlippedOnX>false</isBoxColliderFlippedOnX>
<isBoxColliderFlippedOnZ>false</isBoxColliderFlippedOnZ>
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>0</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<VerticalCutoff>0</VerticalCutoff>
<isVerticalCutoff>false</isVerticalCutoff>
<isVerticalCutoffDownwards>false</isVerticalCutoffDownwards>
<isVerticalMeshCutoffOppositeDir>false</isVerticalMeshCutoffOppositeDir>
<VerticalMeshCutoffOffset>0.04</VerticalMeshCutoffOffset>
<isVerticalCutoffMatchingZero>false</isVerticalCutoffMatchingZero>
<RoadRaise>0</RoadRaise>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isFlippedRotation>false</isFlippedRotation>
<isStatic>true</isStatic>
<startTime>0.1208441</startTime>
<endTime>0.335251182</endTime>
<Axis>1</Axis>
<isBridge>false</isBridge>
<mMaxX>-1</mMaxX>
<mMinX>-1</mMinX>
<mMaxY>-1</mMaxY>
<mMinY>-1</mMinY>
<mMaxZ>-1</mMaxZ>
<mMinZ>-1</mMinZ>
<RepeatUVType>0</RepeatUVType>
<isNotCenterMode>true</isNotCenterMode>
<EndCapStartString />
<EndCapEndString />
<isEndCapCustomMatchStart>true</isEndCapCustomMatchStart>
<EndCapCustomOffsetStart>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetStart>
<EndCapCustomOffsetEnd>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomOffsetEnd>
<EndCapCustomRotOffsetStart>
<x>0</x>
<y>0</y>
<z>0</z>
</EndCapCustomRotOffsetStart>
<EndCapCustomRotOffsetEnd>
<x>0</x>
<y>180</y>
<z>0</z>
</EndCapCustomRotOffsetEnd>
<isEndObjectsMatchingGround>false</isEndObjectsMatchingGround>
<isEndDown>false</isEndDown>
<isEndTypeDownOverriden>false</isEndTypeDownOverriden>
<EndTypeDownOverride>0</EndTypeDownOverride>
<CollisionType>0</CollisionType>
<isCollisionConvex>false</isCollisionConvex>
<isSimpleCollisionAutomatic>true</isSimpleCollisionAutomatic>
<isCollisionTrigger>false</isCollisionTrigger>
<CollisionBoxBL>
<x>-13.000474</x>
<y>4.789996</y>
<z>-10.000001</z>
</CollisionBoxBL>
<CollisionBoxBR>
<x>13.000473</x>
<y>4.789996</y>
<z>-10.000001</z>
</CollisionBoxBR>
<CollisionBoxTL>
<x>-13.000474</x>
<y>5.000001</y>
<z>-10.000001</z>
</CollisionBoxTL>
<CollisionBoxTR>
<x>13.000473</x>
<y>5.000001</y>
<z>-10.000001</z>
</CollisionBoxTR>
<CollisionTriBL>
<x>-13.000474</x>
<y>4.789996</y>
<z>-10.000001</z>
</CollisionTriBL>
<CollisionTriBR>
<x>13.000473</x>
<y>4.789996</y>
<z>-10.000001</z>
</CollisionTriBR>
<CollisionTriT>
<x>-4.76837158E-07</x>
<y>5.000001</y>
<z>-10.000001</z>
</CollisionTriT>
<objectName>Tunnel-4L-Lights</objectName>
<thumbString />
<desc />
<displayName />
</SplinatedMeshLibraryMaker>
#### RoadArchitect ####
<?xml version="1.0" encoding="utf-8"?>
<EdgeObjectLibraryMaker xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<edgeObjectString>Assets/RoadArchitect/Prefabs/TunnelLight.prefab</edgeObjectString>
<isCombinedMesh>false</isCombinedMesh>
<isCombinedMeshCollider>false</isCombinedMeshCollider>
<subType>Right</subType>
<meterSep>40</meterSep>
<isToggled>false</isToggled>
<isBridge>false</isBridge>
<isDefault>false</isDefault>
<isMaterialOverriden>false</isMaterialOverriden>
<horizontalSep>0</horizontalSep>
<horizontalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</horizontalCurve>
<verticalRaise>2.5</verticalRaise>
<verticalCurve>
<keys>
<Keyframe>
<time>0</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
<Keyframe>
<time>1</time>
<value>1</value>
<inTangent>0</inTangent>
<outTangent>0</outTangent>
<tangentMode>0</tangentMode>
</Keyframe>
</keys>
<preWrapMode>ClampForever</preWrapMode>
<postWrapMode>ClampForever</postWrapMode>
</verticalCurve>
<customRotation>
<x>0</x>
<y>0</y>
<z>0</z>
</customRotation>
<isOncomingRotation>true</isOncomingRotation>
<isStatic>true</isStatic>
<startTime>0</startTime>
<endTime>1</endTime>
<singleOnlyBridgePercent>0</singleOnlyBridgePercent>
<isSingle>false</isSingle>
<singlePosition>0</singlePosition>
<isStartMatchingRoadDefinition>false</isStartMatchingRoadDefinition>
<startMatchRoadDef>0</startMatchRoadDef>
<objectName>TunnelLight</objectName>
<thumbString />
<desc />
<displayName />
</EdgeObjectLibraryMaker>
#### RoadArchitect ####