static-cleanup #21
@@ -16,7 +16,7 @@ When implementing the features of the game we will apply the TDD-technique.
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RWRD implements common elements from roguelikes, and games in general.
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### The player
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The player object is a representation of the user and it's agency in the game world
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The player object is a representation of the user, and it's agency in the game world
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### Entity.Player
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