using UnityEngine; namespace OmniVehicleAi { public class Demo_Input_Provider_Generated : MonoBehaviour { public DemoVehicleController vehicleController; public AIVehicleController aiVehicleController; public enum InputType { Player, Ai }; public InputType inputType; public float AccelerationInput { get; private set; } public float SteerInput { get; private set; } public float HandbrakeInput { get; private set; } private void Update() { if (inputType == InputType.Player) { ProvidePlayerInput(); } else { ProvideAiInput(); } } private void ProvideAiInput() { SteerInput = aiVehicleController.GetSteerInput(); AccelerationInput = aiVehicleController.GetAccelerationInput(); HandbrakeInput = aiVehicleController.GetHandBrakeInput(); vehicleController.ProvideInputs( AccelerationInput, SteerInput, HandbrakeInput ); } private void ProvidePlayerInput() { // Example Player inputs: // AccelerationInput = Input.GetAxis("Vertical"); // SteerInput = Input.GetAxis("Horizontal"); // HandbrakeInput = Input.GetButton("Jump") ? 1f : 0f; } } }