using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro.Demo { public class DNP_CursorHint : MonoBehaviour { CanvasGroup cg; void Start() { cg = GetComponent(); } void FixedUpdate() { if(Cursor.visible) { cg.alpha = Mathf.Max(cg.alpha - Time.deltaTime * 2f, 0); }else { cg.alpha = Mathf.Min(cg.alpha + Time.deltaTime * 2f, 1); } } } }