using System.Collections; using System.Collections.Generic; using UnityEngine; #if ENABLE_INPUT_SYSTEM && DNP_NewInputSystem using UnityEngine.InputSystem; namespace DamageNumbersPro.Demo { public static class DNP_InputHandler { //Directions: public static bool GetRight() { if(Keyboard.current == null) { return false; } else { return Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed; } } public static bool GetLeft() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed; } } public static bool GetBack() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed; } } public static bool GetForward() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed; } } //Vertical: public static bool GetJump() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.Space].isPressed; } } public static bool GetUp() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.E].isPressed || Keyboard.current[Key.Space].isPressed; } } public static bool GetDown() { if (Keyboard.current == null) { return false; } else { return Keyboard.current[Key.Q].isPressed || Keyboard.current[Key.LeftShift].isPressed; } } //Mouse: public static bool GetLeftClick() { if (Mouse.current == null) { return false; } else { return Mouse.current.leftButton.wasPressedThisFrame; } } public static bool GetLeftHeld() { if (Mouse.current == null) { return false; } else { return Mouse.current.leftButton.isPressed; } } public static bool GetRightClick() { if (Mouse.current == null) { return false; } else { return Mouse.current.rightButton.wasPressedThisFrame; } } public static bool GetRightHeld() { if (Mouse.current == null) { return false; } else { return Mouse.current.rightButton.isPressed; } } public static Vector2 GetMouseDelta() { if (Mouse.current == null) { return Vector2.zero; } else { return 100f * Mouse.current.delta.ReadValue() / (float) Screen.height; } } public static float GetMouseScroll() { if (Mouse.current == null) { return 0; } else { return Mouse.current.scroll.ReadValue().y; } } //Escape: public static bool GetEscape() { if (Mouse.current == null) { return false; } else { return Keyboard.current[Key.Escape].wasPressedThisFrame; } } } } #else namespace DamageNumbersPro.Demo { public static class DNP_InputHandler { //Directions: public static bool GetRight() { return Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow); } public static bool GetLeft() { return Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); } public static bool GetBack() { return Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow); } public static bool GetForward() { return Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow); } //Vertical: public static bool GetJump() { return Input.GetKey(KeyCode.Space); } public static bool GetUp() { return Input.GetKey(KeyCode.E) || Input.GetKey(KeyCode.Space); } public static bool GetDown() { return Input.GetKey(KeyCode.Q) || Input.GetKey(KeyCode.LeftShift); } //Other: public static bool GetLeftClick() { return Input.GetMouseButtonDown(0); } public static bool GetLeftHeld() { return Input.GetMouseButton(0); } public static bool GetRightClick() { return Input.GetMouseButtonDown(1); } public static bool GetRightHeld() { return Input.GetMouseButton(1); } public static Vector2 GetMouseDelta() { return new Vector2(Input.GetAxisRaw("Mouse X") * 2f, Input.GetAxisRaw("Mouse Y") * 2f); } public static float GetMouseScroll() { return Input.mouseScrollDelta.y; } //Escape: public static bool GetEscape() { return Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.I); } } } #endif