using UnityEngine; namespace Gley.UrbanSystem.Internal { [System.Serializable] public class CellProperties { [SerializeField] private Vector3 _center; [SerializeField] private int _row; [SerializeField] private int _column; public Vector3 Center => _center; public int Row => _row; public int Column => _column; public CellProperties(int column, int row, Vector3 center) { _center = center; _row = row; _column = column; } } }