using UnityEngine; namespace Gley.UrbanSystem.Internal { /// /// Store a circular area. /// [System.Serializable] public class Area { public Vector3 Center; public float Radius; [HideInInspector] public float SqrRadius; public Area(Vector3 center, float radius) { Center = center; Radius = radius; SqrRadius = radius * radius; } public Area(Area area) { Center = area.Center; Radius = area.Radius; SqrRadius = Radius * Radius; } } }