#if UNITY_EDITOR using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditor.SceneManagement; namespace Michsky.MUIP { public class ContextMenu : Editor { static string objectPath; static void GetObjectPath() { objectPath = AssetDatabase.GetAssetPath(Resources.Load("MUIP Manager")); objectPath = objectPath.Replace("Resources/MUIP Manager.asset", "").Trim(); objectPath = objectPath + "Prefabs/"; } static void MakeSceneDirty(GameObject source, string sourceName) { if (Application.isPlaying == false) { Undo.RegisterCreatedObjectUndo(source, sourceName); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } static void ShowErrorDialog() { EditorUtility.DisplayDialog("Modern UI Pack", "Cannot create the object due to missing manager file. " + "Make sure you have 'MUIP Manager' file in Modern UI Pack > Resources folder.", "Okay"); } static void UpdateCustomEditorPath() { string mainPath = AssetDatabase.GetAssetPath(Resources.Load("MUIP Manager")); mainPath = mainPath.Replace("Resources/MUIP Manager.asset", "").Trim(); string darkPath = mainPath + "Skins/MUI Skin Dark.guiskin"; string lightPath = mainPath + "Skins/MUI Skin Light.guiskin"; EditorPrefs.SetString("MUIP.CustomEditorDark", darkPath); EditorPrefs.SetString("MUIP.CustomEditorLight", lightPath); } static void CreateObject(string resourcePath) { try { GetObjectPath(); UpdateCustomEditorPath(); GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + resourcePath + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; try { if (Selection.activeGameObject == null) { #if UNITY_2023_2_OR_NEWER var canvas = FindObjectsByType(FindObjectsSortMode.None)[0]; #else var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0]; #endif clone.transform.SetParent(canvas.transform, false); } else { clone.transform.SetParent(Selection.activeGameObject.transform, false); } clone.name = clone.name.Replace("(Clone)", "").Trim(); #if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER MakeSceneDirty(clone, clone.name); #endif } catch { CreateCanvas(); #if UNITY_2023_2_OR_NEWER var canvas = FindObjectsByType(FindObjectsSortMode.None)[0]; #else var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0]; #endif clone.transform.SetParent(canvas.transform, false); clone.name = clone.name.Replace("(Clone)", "").Trim(); #if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER MakeSceneDirty(clone, clone.name); #endif } Selection.activeObject = clone; } catch { ShowErrorDialog(); } } static void CreateButton(string resourcePath) { try { GetObjectPath(); UpdateCustomEditorPath(); GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + resourcePath + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; try { if (Selection.activeGameObject == null) { #if UNITY_2023_2_OR_NEWER var canvas = FindObjectsByType(FindObjectsSortMode.None)[0]; #else var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0]; #endif clone.transform.SetParent(canvas.transform, false); } else { clone.transform.SetParent(Selection.activeGameObject.transform, false); } clone.name = "Button"; LayoutRebuilder.ForceRebuildLayoutImmediate(clone.GetComponent()); #if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER MakeSceneDirty(clone, clone.name); #endif } catch { CreateCanvas(); #if UNITY_2023_2_OR_NEWER var canvas = FindObjectsByType(FindObjectsSortMode.None)[0]; #else var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0]; #endif clone.transform.SetParent(canvas.transform, false); clone.name = "Button"; #if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER MakeSceneDirty(clone, clone.name); #endif } Selection.activeObject = clone; } catch { ShowErrorDialog(); } } [MenuItem("GameObject/Modern UI Pack/Canvas", false, 6)] static void CreateCanvas() { try { GetObjectPath(); UpdateCustomEditorPath(); GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + "Other/Canvas" + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; clone.name = clone.name.Replace("(Clone)", "").Trim(); Selection.activeObject = clone; MakeSceneDirty(clone, clone.name); } catch { ShowErrorDialog(); } } [MenuItem("Tools/Modern UI Pack/Show UI Manager %#M")] static void ShowManager() { Selection.activeObject = Resources.Load("MUIP Manager"); if (Selection.activeObject == null) Debug.Log("[Modern UI Pack]Can't find a file named 'MUIP Manager'. Make sure you have 'MUIP Manager' file in Resources folder."); } [MenuItem("GameObject/Modern UI Pack/Button/Standard", false, 7)] static void BDEF() { CreateButton("Button/Basic - Outline/Standard"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Standard", false, 8)] static void BBST() { CreateButton("Button/Basic/Standard"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/White", false, 8)] static void BBWHI() { CreateButton("Button/Basic/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Gray", false, 8)] static void BBGR() { CreateButton("Button/Basic/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Blue", false, 8)] static void BBBL() { CreateButton("Button/Basic/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Brown", false, 8)] static void BBBRW() { CreateButton("Button/Basic/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Green", false, 8)] static void BBGRE() { CreateButton("Button/Basic/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Night", false, 8)] static void BBNI() { CreateButton("Button/Basic/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Orange", false, 8)] static void BBOR() { CreateButton("Button/Basic/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Pink", false, 8)] static void BBPIN() { CreateButton("Button/Basic/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Purple", false, 8)] static void BBPURP() { CreateButton("Button/Basic/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic/Red", false, 8)] static void BBRED() { CreateButton("Button/Basic/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/White", false, 8)] static void BGWHI() { CreateButton("Button/Basic - Gradient/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Gray", false, 8)] static void BGGR() { CreateButton("Button/Basic - Gradient/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Blue", false, 8)] static void BGBL() { CreateButton("Button/Basic - Gradient/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Brown", false, 8)] static void BGBRW() { CreateButton("Button/Basic - Gradient/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Green", false, 8)] static void BGGRE() { CreateButton("Button/Basic - Gradient/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Night", false, 8)] static void BGNI() { CreateButton("Button/Basic - Gradient/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Orange", false, 8)] static void BGOR() { CreateButton("Button/Basic - Gradient/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Pink", false, 8)] static void BGPIN() { CreateButton("Button/Basic - Gradient/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Purple", false, 8)] static void BGPURP() { CreateButton("Button/Basic - Gradient/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Red", false, 8)] static void BGRED() { CreateButton("Button/Basic - Gradient/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Standard", false, 8)] static void BOWHS() { CreateButton("Button/Basic - Outline/Standard"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/White", false, 8)] static void BOWHI() { CreateButton("Button/Basic - Outline/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Gray", false, 8)] static void BOGR() { CreateButton("Button/Basic - Outline/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Blue", false, 8)] static void BOBL() { CreateButton("Button/Basic - Outline/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Brown", false, 8)] static void BOBRW() { CreateButton("Button/Basic - Outline/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Green", false, 8)] static void BOGRE() { CreateButton("Button/Basic - Outline/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Night", false, 8)] static void BONI() { CreateButton("Button/Basic - Outline/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Orange", false, 8)] static void BOOR() { CreateButton("Button/Basic - Outline/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Pink", false, 8)] static void BOPIN() { CreateButton("Button/Basic - Outline/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Purple", false, 8)] static void BOPURP() { CreateButton("Button/Basic - Outline/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Red", false, 8)] static void BORED() { CreateButton("Button/Basic - Outline/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/White", false, 8)] static void BOGWHI() { CreateButton("Button/Basic - Outline Gradient/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Gray", false, 8)] static void BOGBGR() { CreateButton("Button/Basic - Outline Gradient/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Blue", false, 8)] static void BOGBL() { CreateButton("Button/Basic - Outline Gradient/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Brown", false, 8)] static void BOGBRW() { CreateButton("Button/Basic - Outline Gradient/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Green", false, 8)] static void BOGGRE() { CreateButton("Button/Basic - Outline Gradient/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Night", false, 8)] static void BOGNI() { CreateButton("Button/Basic - Outline Gradient/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Orange", false, 8)] static void BOGOR() { CreateButton("Button/Basic - Outline Gradient/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Pink", false, 8)] static void BOGPIN() { CreateButton("Button/Basic - Outline Gradient/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Purple", false, 8)] static void BOGPURP() { CreateButton("Button/Basic - Outline Gradient/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Red", false, 8)] static void BOGRED() { CreateButton("Button/Basic - Outline Gradient/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Standard", false, 8)] static void BRS() { CreateButton("Button/Rounded/Standard"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/White", false, 8)] static void BRW() { CreateButton("Button/Rounded/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Gray", false, 8)] static void BRG() { CreateButton("Button/Rounded/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Blue", false, 8)] static void BRB() { CreateButton("Button/Rounded/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Brown", false, 8)] static void BRBR() { CreateButton("Button/Rounded/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Green", false, 8)] static void BRGR() { CreateButton("Button/Rounded/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Night", false, 8)] static void BRN() { CreateButton("Button/Rounded/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Orange", false, 8)] static void BRO() { CreateButton("Button/Rounded/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Pink", false, 8)] static void BRP() { CreateButton("Button/Rounded/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Purple", false, 8)] static void BRPU() { CreateButton("Button/Rounded/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded/Red", false, 8)] static void BRR() { CreateButton("Button/Rounded/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/White", false, 8)] static void BRGW() { CreateButton("Button/Rounded - Gradient/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Gray", false, 8)] static void BRGG() { CreateButton("Button/Rounded - Gradient/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Blue", false, 8)] static void BRGB() { CreateButton("Button/Rounded - Gradient/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Brown", false, 8)] static void BRGBR() { CreateButton("Button/Rounded - Gradient/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Green", false, 8)] static void BRGGR() { CreateButton("Button/Rounded - Gradient/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Night", false, 8)] static void BRGN() { CreateButton("Button/Rounded - Gradient/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Orange", false, 8)] static void BRGO() { CreateButton("Button/Rounded - Gradient/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Pink", false, 8)] static void BRGP() { CreateButton("Button/Rounded - Gradient/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Purple", false, 8)] static void BRGPU() { CreateButton("Button/Rounded - Gradient/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Red", false, 8)] static void BRGRE() { CreateButton("Button/Rounded - Gradient/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Standard", false, 8)] static void BROS() { CreateButton("Button/Rounded - Outline/Standard"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/White", false, 8)] static void BROW() { CreateButton("Button/Rounded - Outline/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Gray", false, 8)] static void BROG() { CreateButton("Button/Rounded - Outline/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Blue", false, 8)] static void BROB() { CreateButton("Button/Rounded - Outline/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Brown", false, 8)] static void BROBR() { CreateButton("Button/Rounded - Outline/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Green", false, 8)] static void BROGR() { CreateButton("Button/Rounded - Outline/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Night", false, 8)] static void BRON() { CreateButton("Button/Rounded - Outline/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Orange", false, 8)] static void BROO() { CreateButton("Button/Rounded - Outline/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Pink", false, 8)] static void BROP() { CreateButton("Button/Rounded - Outline/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Purple", false, 8)] static void BROPU() { CreateButton("Button/Rounded - Outline/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Red", false, 8)] static void BRORE() { CreateButton("Button/Rounded - Outline/Red"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/White", false, 8)] static void BROGW() { CreateButton("Button/Rounded - Outline Gradient/White"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Gray", false, 8)] static void BROGG() { CreateButton("Button/Rounded - Outline Gradient/Gray"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Blue", false, 8)] static void BROGB() { CreateButton("Button/Rounded - Outline Gradient/Blue"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Brown", false, 8)] static void BROGBR() { CreateButton("Button/Rounded - Outline Gradient/Brown"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Green", false, 8)] static void BROGGR() { CreateButton("Button/Rounded - Outline Gradient/Green"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Night", false, 8)] static void BROGN() { CreateButton("Button/Rounded - Outline Gradient/Night"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Orange", false, 8)] static void BROGO() { CreateButton("Button/Rounded - Outline Gradient/Orange"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Pink", false, 8)] static void BROGP() { CreateButton("Button/Rounded - Outline Gradient/Pink"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Purple", false, 8)] static void BROGPU() { CreateButton("Button/Rounded - Outline Gradient/Purple"); } [MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Red", false, 8)] static void BROGRE() { CreateButton("Button/Rounded - Outline Gradient/Red"); } [MenuItem("GameObject/Modern UI Pack/Charts/Pie Chart", false, 8)] static void CPC() { CreateObject("Charts/Pie Chart"); } [MenuItem("GameObject/Modern UI Pack/Context Menu/Standard", false, 8)] static void CTXM() { CreateObject("Context Menu/Context Menu"); } [MenuItem("GameObject/Modern UI Pack/Dropdown/Standard", false, 8)] static void DSD() { CreateObject("Dropdown/Dropdown"); } [MenuItem("GameObject/Modern UI Pack/Dropdown/Multi Select", false, 8)] static void DMSD() { CreateObject("Dropdown/Dropdown - Multi Select"); } [MenuItem("GameObject/Modern UI Pack/Horizontal Selector/Standard", false, 8)] static void HSS() { CreateObject("Horizontal Selector/Horizontal Selector"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Multi-Line", false, 8)] static void IFFML() { CreateObject("Input Field/Input Field - Multi-Line"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Left Aligned)", false, 8)] static void IFFLA() { CreateObject("Input Field/Input Field - Fading (Left)"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Middle Aligned)", false, 8)] static void IFFMA() { CreateObject("Input Field/Input Field - Fading (Middle)"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Right Aligned)", false, 8)] static void IFFRA() { CreateObject("Input Field/Input Field - Fading (Right)"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Left Aligned)", false, 8)] static void IFSLA() { CreateObject("Input Field/Input Field - Standard (Left)"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Middle Aligned)", false, 8)] static void IFSMA() { CreateObject("Input Field/Input Field - Standard (Middle)"); } [MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Right Aligned)", false, 8)] static void IFSRA() { CreateObject("Input Field/Input Field - Standard (Right)"); } [MenuItem("GameObject/Modern UI Pack/List View/Custom", false, 8)] static void LVC() { CreateObject("List View/List View Custom"); } [MenuItem("GameObject/Modern UI Pack/List View/Dynamic (Experimental)", false, 8)] static void LVD() { CreateObject("List View/List View"); } [MenuItem("GameObject/Modern UI Pack/Modal Window/Style 1", false, 8)] static void MWSS() { CreateObject("Modal Window/Style 1"); } [MenuItem("GameObject/Modern UI Pack/Modal Window/Style 2", false, 8)] static void MWSSS() { CreateObject("Modal Window/Style 2"); } [MenuItem("GameObject/Modern UI Pack/Movable Window/Standard", false, 8)] static void MVWSSWT() { CreateObject("Movable Window/Movable Window"); } [MenuItem("GameObject/Modern UI Pack/Notification/Fade Animation", false, 8)] static void NSN() { CreateObject("Notification/Fading Notification"); } [MenuItem("GameObject/Modern UI Pack/Notification/Popup Animation", false, 8)] static void NSP() { CreateObject("Notification/Popup Notification"); } [MenuItem("GameObject/Modern UI Pack/Notification/Slide Animation", false, 8)] static void NSS() { CreateObject("Notification/Sliding Notification"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Standard", false, 8)] static void PBS() { CreateObject("Progress Bar/PB - Standard"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Thin", false, 8)] static void PBRT() { CreateObject("Progress Bar/PB - Radial (Thin)"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Light", false, 8)] static void PBRL() { CreateObject("Progress Bar/PB - Radial (Light)"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Regular", false, 8)] static void PBRR() { CreateObject("Progress Bar/PB - Radial (Regular)"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Bold", false, 8)] static void PBRB() { CreateObject("Progress Bar/PB - Radial (Bold)"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Filled Horizontal", false, 8)] static void PBRFH() { CreateObject("Progress Bar/PB - Radial Filled Horizontal"); } [MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Filled Vertical", false, 8)] static void PBRFV() { CreateObject("Progress Bar/PB - Radial Filled Vertical"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Standard Fill", false, 8)] static void PBLSF() { CreateObject("Spinner/Spinner - Standard Fill"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Standard Run", false, 8)] static void PBLSR() { CreateObject("Spinner/Spinner - Standard Run"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Radial Material", false, 8)] static void PBLRM() { CreateObject("Spinner/Spinner - Radial Material"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Radial Pie", false, 8)] static void PBLRP() { CreateObject("Spinner/Spinner - Radial Pie"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Radial Run", false, 8)] static void PBLRR() { CreateObject("Spinner/Spinner - Radial Run"); } [MenuItem("GameObject/Modern UI Pack/Spinner/Radial Trapez", false, 8)] static void PBLRT() { CreateObject("Spinner/Spinner - Radial Trapez"); } [MenuItem("GameObject/Modern UI Pack/Scrollbar/Standard", false, 8)] static void SCS() { CreateObject("Scrollbar/Scrollbar"); } [MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard", false, 8)] static void SLS() { CreateObject("Slider/Standard/Slider - Standard"); } [MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Input)", false, 8)] static void SLI() { CreateObject("Slider/Standard/Slider - Standard (Input)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Popup)", false, 8)] static void SLSP() { CreateObject("Slider/Standard/Slider - Standard (Popup)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Value)", false, 8)] static void SLSV() { CreateObject("Slider/Standard/Slider - Standard (Value)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient", false, 8)] static void SLG() { CreateObject("Slider/Gradient/Slider - Gradient"); } [MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Input)", false, 8)] static void SLGI() { CreateObject("Slider/Gradient/Slider - Gradient (Input)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Popup)", false, 8)] static void SLGP() { CreateObject("Slider/Gradient/Slider - Gradient (Popup)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Value)", false, 8)] static void SLGV() { CreateObject("Slider/Gradient/Slider - Gradient (Value)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline", false, 8)] static void SLO() { CreateObject("Slider/Outline/Slider - Outline"); } [MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Input)", false, 8)] static void SLOI() { CreateObject("Slider/Outline/Slider - Outline (Input)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Popup)", false, 8)] static void SLOP() { CreateObject("Slider/Outline/Slider - Outline (Popup)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Value)", false, 8)] static void SLOV() { CreateObject("Slider/Outline/Slider - Outline (Value)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Radial/Radial", false, 8)] static void SLR() { CreateObject("Slider/Radial/Slider - Radial"); } [MenuItem("GameObject/Modern UI Pack/Slider/Radial/Radial (Gradient)", false, 8)] static void SLRG() { CreateObject("Slider/Radial/Slider - Radial (Gradient)"); } [MenuItem("GameObject/Modern UI Pack/Slider/Range/Range", false, 8)] static void SLRA() { CreateObject("Slider/Range/Slider - Range"); } [MenuItem("GameObject/Modern UI Pack/Switch/Standard", false, 8)] static void SWS() { CreateObject("Switch/Switch - Standard"); } [MenuItem("GameObject/Modern UI Pack/Toggle/Standard", false, 8)] static void TSTST() { CreateObject("Toggle/Toggle - Standard"); } [MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Light)", false, 8)] static void TSTL() { CreateObject("Toggle/Toggle - Standard (Light)"); } [MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Regular)", false, 8)] static void TSTR() { CreateObject("Toggle/Toggle - Standard (Regular)"); } [MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Bold)", false, 8)] static void TSTB() { CreateObject("Toggle/Toggle - Standard (Bold)"); } [MenuItem("GameObject/Modern UI Pack/Toggle/Toggle Group Panel", false, 8)] static void TTGP() { CreateObject("Toggle/Toggle Group Panel"); } [MenuItem("GameObject/Modern UI Pack/Tooltip/Tooltip Manager", false, 8)] static void TTS() { CreateObject("Tooltip/Tooltip"); } [MenuItem("GameObject/Modern UI Pack/Window Manager/Standard", false, 8)] static void MWM() { CreateObject("Window Manager/Window Manager"); } } } #endif