using UnityEngine; using UnityEngine.UI; using TMPro; namespace Michsky.MUIP { public class RangeMaxSlider : Slider { public RangeMinSlider minSlider; public TextMeshProUGUI label; public string numberFormat; public float realValue; private bool assignedRealValue = false; protected override void Start() { realValue = maxValue; base.Start(); } protected override void Set(float input, bool sendCallback) { if (minSlider == null) minSlider = transform.parent.Find("Min Slider").GetComponent(); if (!assignedRealValue) { realValue = maxValue; assignedRealValue = true; } else realValue = maxValue - input + minValue; if (wholeNumbers == true) realValue = Mathf.Round(realValue); if (realValue <= minSlider.value) return; if (label != null) label.text = realValue.ToString(numberFormat); base.Set(input, sendCallback); } public void Refresh(float input) { Set(input, false); } } }