using UnityEngine; using UnityEngine.UI; using TMPro; namespace Michsky.MUIP { public class RangeMinSlider : Slider { [Header("RESOURCES")] public RangeMaxSlider maxSlider; public TextMeshProUGUI label; public string numberFormat; protected override void Set(float input, bool sendCallback) { if (maxSlider == null) maxSlider = transform.parent.Find("Max Slider").GetComponent(); float newValue = input; if (wholeNumbers == true) newValue = Mathf.Round(newValue); if (newValue >= maxSlider.realValue && maxSlider.realValue != maxSlider.minValue) return; if (label != null) label.text = newValue.ToString(numberFormat); base.Set(input, sendCallback); } public void Refresh(float input) { Set(input, false); } } }