#if UNITY_EDITOR using UnityEngine; using UnityEditor; using UnityEngine.UI; using TMPro; namespace Michsky.MUIP { [CustomEditor(typeof(UIManagerButton))] public class UIManagerButtonEditor : Editor { private UIManagerButton uimTarget; private void OnEnable() { uimTarget = (UIManagerButton)target; } public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUI.indentLevel++; if (uimTarget.buttonManager == null) { return; } uimTarget.disabledBackground = EditorGUILayout.ObjectField("Background Disabled", uimTarget.disabledBackground, typeof(Image), true) as Image; uimTarget.normalBackground = EditorGUILayout.ObjectField("Background Normal", uimTarget.normalBackground, typeof(Image), true) as Image; uimTarget.highlightedBackground = EditorGUILayout.ObjectField("Background Highlighted", uimTarget.highlightedBackground, typeof(Image), true) as Image; if (uimTarget.buttonManager.enableIcon) { uimTarget.disabledIcon = EditorGUILayout.ObjectField("Icon Disabled", uimTarget.disabledIcon, typeof(Image), true) as Image; uimTarget.normalIcon = EditorGUILayout.ObjectField("Icon Normal", uimTarget.normalIcon, typeof(Image), true) as Image; uimTarget.highlightedIcon = EditorGUILayout.ObjectField("Icon Highlighted", uimTarget.highlightedIcon, typeof(Image), true) as Image; } if (uimTarget.buttonManager.enableText) { uimTarget.disabledText = EditorGUILayout.ObjectField("Text Disabled", uimTarget.disabledText, typeof(TextMeshProUGUI), true) as TextMeshProUGUI; uimTarget.normalText = EditorGUILayout.ObjectField("Text Normal", uimTarget.normalText, typeof(TextMeshProUGUI), true) as TextMeshProUGUI; uimTarget.highlightedText = EditorGUILayout.ObjectField("Text Highlighted", uimTarget.highlightedText, typeof(TextMeshProUGUI), true) as TextMeshProUGUI; } } } } #endif