using UnityEngine; using UnityEngine.UI; using TMPro; namespace Michsky.MUIP { [ExecuteInEditMode] public class UIManagerModalWindow : MonoBehaviour { [Header("Settings")] [SerializeField] private UIManager UIManagerAsset; [Header("Resources")] [SerializeField] private Image background; [SerializeField] private Image contentBackground; [SerializeField] private Image icon; [SerializeField] private TextMeshProUGUI title; [SerializeField] private TextMeshProUGUI description; void Awake() { if (UIManagerAsset == null) { UIManagerAsset = Resources.Load("MUIP Manager"); } this.enabled = true; if (UIManagerAsset.enableDynamicUpdate == false) { UpdateModalWindow(); this.enabled = false; } } void Update() { if (UIManagerAsset == null) { return; } if (UIManagerAsset.enableDynamicUpdate == true) { UpdateModalWindow(); } } void UpdateModalWindow() { if (background != null) { background.color = UIManagerAsset.modalWindowBackgroundColor; } if (contentBackground != null) { contentBackground.color = UIManagerAsset.modalWindowContentPanelColor; } if (icon != null) { icon.color = UIManagerAsset.modalWindowIconColor; } if (title != null) { title.color = UIManagerAsset.modalWindowTitleColor; title.font = UIManagerAsset.modalWindowTitleFont; } if (description != null) { description.color = UIManagerAsset.modalWindowDescriptionColor; description.font = UIManagerAsset.modalWindowContentFont; } } } }