using UnityEngine; using UnityEngine.UI; namespace Michsky.MUIP { [ExecuteInEditMode] public class UIManagerProgressBarLoop : MonoBehaviour { [Header("Settings")] [SerializeField] private UIManager UIManagerAsset; public bool hasBackground; public bool useRegularBackground; public bool overrideColors = false; [Header("Resources")] public Image bar; [HideInInspector] public Image background; void Awake() { if (UIManagerAsset == null) { UIManagerAsset = Resources.Load("MUIP Manager"); } this.enabled = true; if (UIManagerAsset.enableDynamicUpdate == false) { UpdateProgressBar(); this.enabled = false; } } void Update() { if (UIManagerAsset == null) { return; } if (UIManagerAsset.enableDynamicUpdate == true) { UpdateProgressBar(); } } void UpdateProgressBar() { if (overrideColors == false) { bar.color = UIManagerAsset.progressBarColor; if (hasBackground == true) { if (useRegularBackground == true) { background.color = UIManagerAsset.progressBarBackgroundColor; } else { background.color = UIManagerAsset.progressBarLoopBackgroundColor; } } } } } }