using UnityEngine; using UnityEngine.EventSystems; namespace Michsky.MUIP { [RequireComponent(typeof(Animator))] public class WindowManagerButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public bool enableMobileMode = false; [HideInInspector] public Animator buttonAnimator; void Awake() { if (buttonAnimator == null) { buttonAnimator = gameObject.GetComponent(); } if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { enableMobileMode = true; } } public void OnPointerEnter(PointerEventData eventData) { if (enableMobileMode == true) return; if (!buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed") && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed")) buttonAnimator.Play("Normal to Hover"); } public void OnPointerExit(PointerEventData eventData) { if (enableMobileMode == true) return; if (!buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed") && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed")) buttonAnimator.Play("Hover to Normal"); } } }