#if UNITY_EDITOR #region "Imports" using UnityEditor; #endregion namespace RoadArchitect { [CustomEditor(typeof(SplineF))] public class SplineFEditor : Editor { private SplineF splineF; private void OnEnable() { splineF = (SplineF)target; } public override void OnInspectorGUI() { //Intentionally left empty. } } } #endif