#if UNITY_EDITOR #region "Imports" using UnityEditor; #endregion namespace RoadArchitect { [CustomEditor(typeof(SplineI))] public class SplineIEditor : Editor { private SplineI splineI; private void OnEnable() { splineI = (SplineI)target; } public override void OnInspectorGUI() { //Intentionally left empty. } } } #endif