using UnityEngine; namespace RoadArchitect.Threading { public class RoadCalcs1 : ThreadedJob { private object handle = new object(); private RoadConstructorBufferMaker RCS; private Road road; public void Setup(ref RoadConstructorBufferMaker _RCS, ref Road _road) { RCS = _RCS; road = _road; } protected override void ThreadFunction() { try { RoadCreationT.RoadJobPrelim(ref road); RoadCreationT.RoadJob1(ref RCS); } catch (System.Exception exception) { lock (handle) { road.isEditorError = true; road.exceptionError = exception; } throw exception; } } public RoadConstructorBufferMaker GetRCS() { RoadConstructorBufferMaker refrenceRCS; lock (handle) { refrenceRCS = RCS; } return refrenceRCS; } } }