using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class StartOutro : MonoBehaviour { public Transform resultView; public GameObject audioObject; public GameObject backgroundAudioSource; // Reference to the AudioSource component private AudioSource audioSource; // Reference to the AudioSource component public AudioClip clipOne; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void PlayFirstAudio() { Debug.Log("PlayFirstAudio"); if (clipOne != null) { audioSource.clip = clipOne; } if (audioSource != null && audioSource.clip != null) { audioSource.Play(); } } public void outroEnter(int Results) { audioObject.SetActive(true); backgroundAudioSource.SetActive(true); audioSource = audioObject.GetComponent(); resultView = transform.Find("outrotext"); string resultString = $"Score: {Results}"; resultView.GetComponent().text = resultString; PlayFirstAudio(); } }