using UnityEngine; public class WheelControl : MonoBehaviour { public Transform wheelModel; [HideInInspector] public WheelCollider WheelCollider; // Create properties for the CarControl script // (You should enable/disable these via the // Editor Inspector window) public bool steerable; public bool motorized; Vector3 position; Quaternion rotation; // Start is called before the first frame update private void Start() { WheelCollider = GetComponent(); } // Update is called once per frame void Update() { // Get the Wheel collider's world pose values and // use them to set the wheel model's position and rotation WheelCollider.GetWorldPose(out position, out rotation); wheelModel.transform.position = position; wheelModel.transform.rotation = rotation; } }