%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7424037237470884449 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} m_Name: ColorAdjustments m_EditorClassIdentifier: active: 1 postExposure: m_OverrideState: 1 m_Value: 0.4 contrast: m_OverrideState: 1 m_Value: 46.3 colorFilter: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 1} hueShift: m_OverrideState: 1 m_Value: 0 saturation: m_OverrideState: 1 m_Value: 13.2 --- !u!114 &-4742365810983559265 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3} m_Name: ChromaticAberration m_EditorClassIdentifier: active: 1 intensity: m_OverrideState: 1 m_Value: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: Electric Fog Conduction FX m_EditorClassIdentifier: components: - {fileID: -7424037237470884449} - {fileID: -4742365810983559265} - {fileID: 4434988799953765560} --- !u!114 &4434988799953765560 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} m_Name: Bloom m_EditorClassIdentifier: active: 1 threshold: m_OverrideState: 1 m_Value: 0.9 intensity: m_OverrideState: 1 m_Value: 2 scatter: m_OverrideState: 1 m_Value: 1 clamp: m_OverrideState: 0 m_Value: 65472 tint: m_OverrideState: 0 m_Value: {r: 1, g: 1, b: 1, a: 1} highQualityFiltering: m_OverrideState: 0 m_Value: 0 skipIterations: m_OverrideState: 0 m_Value: 1 dirtTexture: m_OverrideState: 0 m_Value: {fileID: 0} dimension: 1 dirtIntensity: m_OverrideState: 0 m_Value: 0