using UnityEngine; using UnityEngine.UIElements; using UnityEditor; using UnityEditor.UIElements; namespace DistantLands.Cozy.EditorScripts { public static class Branding { public static Color red = new Color(0.937f, 0.278f, 0.435f, 1f); public static Color deepRed = new Color(0.937f, 0.178f, 0.235f, 1f); public static Color yellow = new Color(1.0f, 0.820f, 0.400f, 1f); public static Color orange = new Color(1.0f, 0.620f, 0.305f, 1f); public static Color green = new Color(0.024f, 0.839f, 0.627f, 1f); public static Color blue = new Color(0.265f, 0.665f, 0.902f, 1f); public static Color deepBlue = new Color(0.0f, 0.435f, 0.829f, 1f); public static Color purple = new Color(0.392f, 0.314f, 0.471f, 1f); public static Color charcoal = new Color(0.149f, 0.329f, 0.486f, 1f); public static Color white = new Color(0.853f, 0.853f, 0.853f, 1f); public static Color whiteAccent = new Color(1f, 1f, 1f, 0.25f); public static Color lightGreyAccent = new Color(1f, 1f, 1f, 0.1f); public static Color darkGreyAccent = new Color(0f, 0f, 0f, 0.1f); public static Color darkAccent = new Color(0f, 0f, 0f, 0.25f); } public static class UtilityUI { public static void DynamicShowControl(VisualElement element) { } } }