// Distant Lands 2024 // COZY: Stylized Weather 3 // All code included in this file is protected under the Unity Asset Store Eula using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DistantLands.Cozy { public class CozySystem : MonoBehaviour { [Range(0, 1)] public float weight = 1; [Range(0, 1)] public float targetWeight = 1; /// /// Determines the order in-which systems are weighted and processed. /// Systems with the same priority will be weighted within each other. /// Systems with a higher priority will be evaluated after ones with lower priorities, thus taking precedence. /// public int priority; public void OnEnable() { if (CozyWeather.instance) { CozyWeather.instance.SetupSystems(); } } public void SkipTime(MeridiemTime time) { } } }