// Distant Lands 2024 // COZY: Stylized Weather 3 // All code included in this file is protected under the Unity Asset Store Eula using System.Collections.Generic; using UnityEngine; using System.Collections; using OverrideData = DistantLands.Cozy.Overridable; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Climate FX", order = 361)] public class ClimateFX : FXProfile { [OverrideRange(-50, 50)] public OverrideData temperatureOffset; [OverrideRange(-50, 50)] public OverrideData precipitationOffset; CozyClimateModule climate; public override void PlayEffect(float weight) { if (climate == null) if (InitializeEffect(null) == false) return; climate.temperatureOffset += temperatureOffset * weight; climate.precipitationOffset += precipitationOffset * weight; } public override bool InitializeEffect(CozyWeather weather) { base.InitializeEffect(weather); if (weatherSphere.climateModule == null) return false; climate = weatherSphere.climateModule; return true; } } #if UNITY_EDITOR [CustomEditor(typeof(ClimateFX))] [CanEditMultipleObjects] public class E_CliamteFX : E_FXProfile { SerializedProperty temperatureOffset; SerializedProperty precipitationOffset; SerializedProperty transitionTimeModifier; void OnEnable() { temperatureOffset = serializedObject.FindProperty("temperatureOffset"); precipitationOffset = serializedObject.FindProperty("precipitationOffset"); transitionTimeModifier = serializedObject.FindProperty("transitionTimeModifier"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(temperatureOffset); EditorGUILayout.PropertyField(precipitationOffset); EditorGUILayout.PropertyField(transitionTimeModifier); serializedObject.ApplyModifiedProperties(); } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight); var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, temperatureOffset); EditorGUI.PropertyField(propPosB, precipitationOffset); EditorGUI.PropertyField(propPosC, transitionTimeModifier); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 3; } } #endif }