// Distant Lands 2024 // COZY: Stylized Weather 3 // All code included in this file is protected under the Unity Asset Store Eula using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Multi FX", order = 361)] public class MultiFXProfile : FXProfile { public CozyWeather weather; [System.Serializable] public class MultiFXType { public FXProfile FX; public ChanceEffector intensityCurve; } [MultiAudio] public List multiFX; [MultiAudio] public MultiFXType test; public override void PlayEffect(float weight) { if (weather == null) weather = CozyWeather.instance; foreach (MultiFXType i in multiFX) { i.FX.PlayEffect(i.intensityCurve.GetChance(weather) * weight); } } public override bool InitializeEffect(CozyWeather weather) { if (weather == null) weather = CozyWeather.instance; foreach (MultiFXType i in multiFX) { i.FX.InitializeEffect(weather); } return true; } } #if UNITY_EDITOR [CustomEditor(typeof(MultiFXProfile))] [CanEditMultipleObjects] public class E_MultiFXProfile : E_FXProfile { void OnEnable() { } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("multiFX"), true); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 1 + (serializedObject.FindProperty("multiFX").isExpanded ? (serializedObject.FindProperty("multiFX").arraySize * 2) + 1 : 0); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("multiFX")); serializedObject.ApplyModifiedProperties(); } } #endif }