// Distant Lands 2024 // COZY: Stylized Weather 3 // All code included in this file is protected under the Unity Asset Store Eula using System.Collections.Generic; using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Wind FX", order = 361)] public class WindFX : FXProfile { [Range(0, 2)] public float windAmount; [Range(0, 2)] public float windSpeed; [Range(0, 2)] public float windGusting; [Range(0, 10)] public float windChangeSpeed = 1; CozyWindModule windModule; public override void PlayEffect(float weight) { if (!weatherSphere) return; if (!windModule) { if (!InitializeEffect(weatherSphere)) return; } windModule.windAmount += windAmount * weight; windModule.windGusting += windGusting * weight; windModule.windSpeed += windSpeed * weight; windModule.windChangeSpeed += windChangeSpeed * weight; } public override bool InitializeEffect(CozyWeather weather) { weatherSphere = weather ? weather : CozyWeather.instance; if (!weatherSphere.windModule) return false; windModule = weatherSphere.windModule; return true; } } #if UNITY_EDITOR [CustomEditor(typeof(WindFX))] [CanEditMultipleObjects] public class E_WindFX : E_FXProfile { void OnEnable() { } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("windAmount")); EditorGUILayout.PropertyField(serializedObject.FindProperty("windSpeed")); EditorGUILayout.PropertyField(serializedObject.FindProperty("windGusting")); EditorGUILayout.PropertyField(serializedObject.FindProperty("windChangeSpeed")); EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier")); serializedObject.ApplyModifiedProperties(); } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight); var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight); var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("windAmount")); EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("windSpeed")); EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("windGusting")); EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("transitionTimeModifier")); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 4; } } #endif }