#ifndef COZY_SNOW_INCLUDED #define COZY_SNOW_INCLUDED uniform float4 CZY_SnowColor; uniform sampler2D CZY_SnowTexture; uniform float4 _SnowTexture_ST; uniform float CZY_SnowScale; uniform float CZY_SnowAmount; float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); } float snoise(float2 v) { const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439); float2 i = floor(v + dot(v, C.yy)); float2 x0 = v - i + dot(i, C.xx); float2 i1; i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0); float4 x12 = x0.xyxy + C.xxzz; x12.xy -= i1; i = mod2D289(i); float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0)); float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0); m = m * m; m = m * m; float3 x = 2.0 * frac(p * C.www) - 1.0; float3 h = abs(x) - 0.5; float3 ox = floor(x + 0.5); float3 a0 = x - ox; m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h); float3 g; g.x = a0.x * x0.x + h.x * x0.y; g.yz = a0.yz * x12.xz + h.yz * x12.yw; return 130.0 * dot(m, g); } float2 voronoihash5_g1(float2 p) { p = float2(dot(p, float2(127.1, 311.7)), dot(p, float2(269.5, 183.3))); return frac(sin(p) * 43758.5453); } float voronoi5_g1(float2 v, float time, inout float2 id, inout float2 mr, float smoothness, inout float2 smoothId) { float2 n = floor(v); float2 f = frac(v); float F1 = 8.0; float F2 = 8.0; float2 mg = 0; for (int j = -1; j <= 1; j++) { for (int i = -1; i <= 1; i++) { float2 g = float2(i, j); float2 o = voronoihash5_g1(n + g); o = (sin(time + o * 6.2831) * 0.5 + 0.5); float2 r = f - g - o; float d = 0.5 * dot(r, r); if (d < F1) { F2 = F1; F1 = d; mg = g; mr = r; id = o; } else if (d < F2) { F2 = d; } } } return F1; } float3 BlendStylizedSnow(float4 i, float3 normal, float3 worldPos) { float2 uv_SnowTexture = _SnowTexture_ST.xy + _SnowTexture_ST.zw; float3 ase_worldNormal = normal; float3 ase_worldPos = worldPos; float2 worldPos_2D = (float2(ase_worldPos.x, ase_worldPos.z)); float temp_output_6_0_g1 = (1.0 / CZY_SnowScale); float simplePerlin2D7_g1 = snoise(worldPos_2D * temp_output_6_0_g1); simplePerlin2D7_g1 = simplePerlin2D7_g1 * 0.5 + 0.5; float2 coords5_g1 = worldPos_2D * (temp_output_6_0_g1 / 0.1); float time5_g2 = 0.0; float2 voronoiSmoothId0 = 0; float2 id5_g2 = 0; float2 uv5_g2 = 0; float voroi5_g1 = voronoi5_g1(coords5_g1, time5_g2, id5_g2, uv5_g2, 0, voronoiSmoothId0); float4 lerpResult19_g1 = lerp((CZY_SnowColor * tex2D(CZY_SnowTexture, uv_SnowTexture)), i, ((pow((pow(ase_worldNormal.y, 7.0) * (simplePerlin2D7_g1 * (1.0 - voroi5_g1))), 0.5) * 1.0) > (1.0 - CZY_SnowAmount) ? 0.0 : 1.0)); return lerpResult19_g1.rgb; } #endif