using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DistantLands.Cozy { [ExecuteAlways] public class CozySetMoonDirection : MonoBehaviour { CozyWeather weatherSphere; // Update is called once per frame void Update() { if (weatherSphere == null) weatherSphere = CozyWeather.instance; weatherSphere.moonDirection = -transform.forward; Shader.SetGlobalVector("CZY_MoonDirection", -transform.forward); } } }