using System; using UnityEngine; using System.Collections.Generic; using DistantLands.Cozy.Data; using UnityEngine.Serialization; namespace DistantLands.Cozy { public class CozySearchable : PropertyAttribute { public string[] keywords; public bool deepSearch; public CozySearchable(params string[] keywords) { this.keywords = keywords; this.deepSearch = false; } public CozySearchable(bool deepSearch, params string[] keywords) { this.keywords = keywords; this.deepSearch = deepSearch; } } }