2025-01-30 23:38:06 +01:00

64 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace DamageNumbersPro.Demo
{
public class DNP_Crosshair : MonoBehaviour
{
public static DNP_Crosshair instance;
public static bool targetEnemy;
public Color defaultColor = new Color(1, 1, 1, 0.6f);
public float defaultScale = 1f;
public Color enemyColor = new Color(1, 0.2f, 0.2f, 0.8f);
public float enemyScale = 1.15f;
Image image;
void Awake()
{
instance = this;
image = GetComponent<Image>();
}
void FixedUpdate()
{
if(Cursor.visible)
{
image.color = Color.Lerp(image.color, new Color(1,1,1,0), Time.fixedDeltaTime * 7f);
}
else if(targetEnemy)
{
image.color = Color.Lerp(image.color, enemyColor, Time.fixedDeltaTime * 7f);
float scale = Mathf.Lerp(transform.localScale.x, enemyScale, Time.fixedDeltaTime * 7f);
transform.localScale = new Vector3(scale, scale, 1);
}
else
{
image.color = Color.Lerp(image.color, defaultColor, Time.fixedDeltaTime * 7f);
float scale = Mathf.Lerp(transform.localScale.x, defaultScale, Time.fixedDeltaTime * 7f);
transform.localScale = new Vector3(scale, scale, 1);
}
}
public void HitTarget()
{
transform.localScale = new Vector3(1.7f, 1.7f, 1f);
image.color = Color.red;
}
public void HitWall()
{
transform.localScale = new Vector3(1.5f, 1.5f, 1f);
image.color = Color.white;
}
}
}