41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_PrefabSettings : MonoBehaviour
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{
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public int damage = 1;
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public int numberRange = 100;
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public List<string> texts;
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public List<TMP_FontAsset> fonts;
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public bool randomColor;
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public void Apply(DamageNumber target)
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{
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if (texts != null && texts.Count > 0)
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{
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int randomIndex = Random.Range(0, texts.Count);
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target.leftText = texts[randomIndex];
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if(fonts != null && randomIndex < fonts.Count)
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{
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target.SetFontMaterial(fonts[randomIndex]);
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}
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if(texts.Count > 1)
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{
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target.enableNumber = false;
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}
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}
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if (randomColor)
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{
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target.SetColor(Color.HSVToRGB(Random.value, 0.5f, 1f));
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}
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}
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}
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}
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