2025-01-30 23:38:06 +01:00

30 lines
733 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace DamageNumbersPro.Demo
{
public class DNP_SineFadeText : MonoBehaviour
{
public float fromAlpha = 0.5f;
public float toAlpha = 0.8f;
public float speed = 4f;
public float startTimeBonus = 0f;
Text text;
void Awake()
{
text = GetComponent<Text>();
}
void FixedUpdate()
{
Color color = text.color;
color.a = fromAlpha + (toAlpha - fromAlpha) * (Mathf.Sin(speed * Time.unscaledTime + startTimeBonus) * 0.5f + 0.5f);
text.color = color;
}
}
}