23 lines
530 B
C#
23 lines
530 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DNP_UIMove : MonoBehaviour
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{
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public Vector2 fromPosition;
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public Vector2 toPosition;
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public float frequency = 4f;
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RectTransform rectTransform;
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void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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}
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void FixedUpdate()
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{
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rectTransform.anchoredPosition = Vector2.Lerp(fromPosition, toPosition, Mathf.Sin(Time.time * frequency) * 0.5f + 0.5f);
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}
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}
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