2025-01-30 23:38:06 +01:00

23 lines
530 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DNP_UIMove : MonoBehaviour
{
public Vector2 fromPosition;
public Vector2 toPosition;
public float frequency = 4f;
RectTransform rectTransform;
void Start()
{
rectTransform = GetComponent<RectTransform>();
}
void FixedUpdate()
{
rectTransform.anchoredPosition = Vector2.Lerp(fromPosition, toPosition, Mathf.Sin(Time.time * frequency) * 0.5f + 0.5f);
}
}