25 lines
921 B
C#
25 lines
921 B
C#
using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Gley.UrbanSystem.Editor
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{
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internal class WindowLoader : EditorWindow
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{
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internal static T LoadWindow<T>(string PATH, string WINDOW_NAME, int MIN_WIDTH, int MIN_HEIGHT) where T : SettingsWindowBase
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{
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if (!string.IsNullOrEmpty(PATH))
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{
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StreamReader reader = new StreamReader(PATH);
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string longVersion = JsonUtility.FromJson<Gley.Common.AssetVersion>(reader.ReadToEnd()).longVersion;
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T window = (T)GetWindow(typeof(T));
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window.titleContent = new GUIContent(WINDOW_NAME + longVersion);
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window.minSize = new Vector2(MIN_WIDTH, MIN_HEIGHT);
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window.Show();
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return (T)Convert.ChangeType(window, typeof(T));
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}
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return null;
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}
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}
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}
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