17 lines
427 B
C#
17 lines
427 B
C#
using UnityEngine;
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namespace Gley.UrbanSystem.Internal
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{
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public class DebugBounds : MonoBehaviour
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{
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void OnDrawGizmos()
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{
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SkinnedMeshRenderer smr = GetComponent<SkinnedMeshRenderer>();
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if (smr != null)
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(smr.bounds.center, smr.bounds.size);
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}
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}
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}
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} |