2024-11-19 11:48:21 +01:00

124 lines
3.0 KiB
C#

namespace Gley.UrbanSystem.Internal
{
public class Heap<T> where T : IHeapItem<T>
{
private readonly T[] _items;
private int _currentItemCount;
public Heap(int maxHeapSize)
{
_items = new T[maxHeapSize];
}
public void Add(T item)
{
item.HeapIndex = _currentItemCount;
_items[_currentItemCount] = item;
SortUp(item);
_currentItemCount++;
}
public T RemoveFirst()
{
T firstItem = _items[0];
_currentItemCount--;
_items[0] = _items[_currentItemCount];
_items[0].HeapIndex = 0;
SortDown(_items[0]);
return firstItem;
}
public void UpdateItem(T item)
{
SortUp(item);
}
public int Count
{
get
{
return _currentItemCount;
}
}
public bool Contains(T item)
{
return Equals(_items[item.HeapIndex], item);
}
private void SortDown(T item)
{
while (true)
{
int childIndexLeft = item.HeapIndex * 2 + 1;
int childIndexRight = item.HeapIndex * 2 + 2;
int swapIndex = 0;
if (childIndexLeft < _currentItemCount)
{
swapIndex = childIndexLeft;
if (childIndexRight < _currentItemCount)
{
if (_items[childIndexLeft].CompareTo(_items[childIndexRight]) < 0)
{
swapIndex = childIndexRight;
}
}
if (item.CompareTo(_items[swapIndex]) < 0)
{
Swap(item, _items[swapIndex]);
}
else
{
return;
}
}
else
{
return;
}
}
}
private void SortUp(T item)
{
int parentIndex = (item.HeapIndex - 1) / 2;
while (true)
{
T parentItem = _items[parentIndex];
if (item.CompareTo(parentItem) > 0)
{
Swap(item, parentItem);
}
else
{
break;
}
parentIndex = (item.HeapIndex - 1) / 2;
}
}
private void Swap(T itemA, T itemB)
{
_items[itemA.HeapIndex] = itemB;
_items[itemB.HeapIndex] = itemA;
int itemAIndex = itemA.HeapIndex;
itemA.HeapIndex = itemB.HeapIndex;
itemB.HeapIndex = itemAIndex;
}
}
}