2025-01-30 23:38:06 +01:00

195 lines
5.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Michsky.MUIP
{
public class PieChart : MaskableGraphic
{
// Chart Items
[SerializeField] public List<PieChartDataNode> chartData = new List<PieChartDataNode>();
// Settings
[Range(-75, 150)] public float borderThickness = 5;
[SerializeField] private Color borderColor = new Color32(255, 255, 255, 255);
public Transform indicatorParent;
public string valuePrefix = "(";
public string valueSuffix = ")";
public bool addValueToIndicator = true;
public bool enableBorderColor;
private float fillAmount = 1f;
private int segments = 720;
[System.Serializable]
public class PieChartDataNode
{
public string name = "Chart Item";
public float value = 10;
public Color32 color = new Color32(255, 255, 255, 255);
public Image indicatorImage;
public TextMeshProUGUI indicatorText;
}
protected override void Awake()
{
base.Awake();
UpdateIndicators();
}
void Update()
{
this.borderThickness = (float)Mathf.Clamp(this.borderThickness, -75, rectTransform.rect.width / 3.333f);
}
protected override void OnPopulateMesh(VertexHelper vh)
{
if (chartData.Count == 0)
return;
float outer = -rectTransform.pivot.x * rectTransform.rect.width;
float inner = -rectTransform.pivot.x * rectTransform.rect.width + this.borderThickness;
var outer1 = -rectTransform.pivot.x * rectTransform.rect.width * 0.6f;
var inner1 = -rectTransform.pivot.x * rectTransform.rect.width * 0.6f + this.borderThickness;
vh.Clear();
Vector2 prevX = Vector2.zero;
Vector2 prevY = Vector2.zero;
Vector2 uv0 = new Vector2(0, 0);
Vector2 uv1 = new Vector2(0, 1);
Vector2 uv2 = new Vector2(1, 1);
Vector2 uv3 = new Vector2(1, 0);
Vector2 pos0;
Vector2 pos1;
Vector2 pos2;
Vector2 pos3;
float f = fillAmount;
float degrees = 360f / segments;
int fa = (int)((segments + 1) * f);
var dataIndex = 0;
var total = 0f;
var currentValue = chartData[0].value;
chartData.ForEach(s => total += s.value);
var fillColor = chartData[0].color;
for (int i = 0; i < fa; i++)
{
float rad = Mathf.Deg2Rad * (i * degrees);
float c = Mathf.Cos(rad);
float s = Mathf.Sin(rad);
uv0 = new Vector2(0, 1);
uv1 = new Vector2(1, 1);
uv2 = new Vector2(1, 0);
uv3 = new Vector2(0, 0);
pos0 = prevX;
pos1 = new Vector2(outer * c, outer * s);
pos2 = new Vector2(inner * c, inner * s);
pos3 = prevY;
if (i > currentValue / total * segments)
{
if (dataIndex < chartData.Count - 1)
{
dataIndex += 1;
currentValue += chartData[dataIndex].value;
fillColor = chartData[dataIndex].color;
}
}
vh.AddUIVertexQuad(SetVbo(new[] { pos0, pos1, pos2 * inner1 / inner, pos3 * inner1 / inner }, new[] { uv0, uv1, uv2, uv3 }, fillColor));
if (enableBorderColor == true)
{
vh.AddUIVertexQuad(SetVbo(new[] { pos0, pos1, pos2, pos3 }, new[] { uv0, uv1, uv2, uv3 }, borderColor));
vh.AddUIVertexQuad(SetVbo(new[] { pos0 * outer1 / outer, pos1 * outer1 / outer, pos2 * inner1 / inner, pos3 * inner1 / inner }, new[] { uv0, uv1, uv2, uv3 }, borderColor));
}
prevX = pos1;
prevY = pos2;
}
}
public void SetData(List<PieChartDataNode> data)
{
chartData = data;
SetVerticesDirty();
}
protected UIVertex[] SetVbo(Vector2[] vertices, Vector2[] uvs, Color32 color)
{
UIVertex[] vbo = new UIVertex[4];
for (int i = 0; i < vertices.Length; i++)
{
var vert = UIVertex.simpleVert;
vert.color = color;
vert.position = vertices[i];
vert.uv0 = uvs[i];
vbo[i] = vert;
}
return vbo;
}
public void UpdateIndicators()
{
for (int i = 0; i < chartData.Count; ++i)
{
if (chartData[i].indicatorImage != null)
chartData[i].indicatorImage.color = chartData[i].color;
if (chartData[i].indicatorText != null && addValueToIndicator == true)
chartData[i].indicatorText.text = chartData[i].name + valuePrefix + chartData[i].value.ToString() + valueSuffix;
else if (chartData[i].indicatorText != null && addValueToIndicator == false)
chartData[i].indicatorText.text = chartData[i].name;
}
if (indicatorParent != null)
StartCoroutine("UpdateIndicatorLayout");
}
public void ChangeValue(int itemIndex, float itemValue)
{
chartData[itemIndex].value = itemValue;
this.enabled = false;
this.enabled = true;
}
public void AddNewItem()
{
PieChartDataNode item = new PieChartDataNode();
if (indicatorParent.childCount != 0)
{
int tempIndex = indicatorParent.childCount - 1;
GameObject tempIndicator = indicatorParent.GetChild(tempIndex).gameObject;
GameObject newIndicator = Instantiate(tempIndicator, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
newIndicator.transform.SetParent(indicatorParent, false);
newIndicator.gameObject.name = "Item " + tempIndex.ToString() + " Indicator";
item.indicatorImage = newIndicator.GetComponentInChildren<Image>();
item.indicatorText = newIndicator.GetComponentInChildren<TextMeshProUGUI>();
item.name = "Chart Item " + tempIndex.ToString();
}
chartData.Add(item);
}
IEnumerator UpdateIndicatorLayout()
{
yield return new WaitForSeconds(0.1f);
LayoutRebuilder.ForceRebuildLayoutImmediate(indicatorParent.GetComponentInParent<RectTransform>());
}
}
}