86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.MUIP
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{
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[CustomEditor(typeof(ContextMenuContent))]
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public class ContextMenuContentEditor : Editor
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{
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private GUISkin customSkin;
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private ContextMenuContent cmcTarget;
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private int currentTab;
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private void OnEnable()
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{
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cmcTarget = (ContextMenuContent)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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MUIPEditorHandler.DrawComponentHeader(customSkin, "CM Top Header");
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GUIContent[] toolbarTabs = new GUIContent[3];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Resources");
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toolbarTabs[2] = new GUIContent("Settings");
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currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
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currentTab = 1;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 2;
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GUILayout.EndHorizontal();
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var contextManager = serializedObject.FindProperty("contextManager");
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var itemParent = serializedObject.FindProperty("itemParent");
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var contexItems = serializedObject.FindProperty("contexItems");
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var useIn3D = serializedObject.FindProperty("useIn3D");
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switch (currentTab)
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{
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case 0:
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MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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#if UNITY_2020_1_OR_NEWER
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GUILayout.BeginVertical();
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#else
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GUILayout.BeginVertical(EditorStyles.helpBox);
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#endif
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EditorGUI.indentLevel = 1;
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EditorGUILayout.PropertyField(contexItems, new GUIContent("Context Menu Items"), true);
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contexItems.isExpanded = true;
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EditorGUI.indentLevel = 0;
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if (GUILayout.Button("+ Add a new item", customSkin.button))
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cmcTarget.AddNewItem();
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GUILayout.EndVertical();
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break;
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case 1:
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MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
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MUIPEditorHandler.DrawProperty(contextManager, customSkin, "Context Manager");
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MUIPEditorHandler.DrawProperty(itemParent, customSkin, "Item Parent");
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break;
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case 2:
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MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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useIn3D.boolValue = MUIPEditorHandler.DrawToggle(useIn3D.boolValue, customSkin, "Use In 3D");
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break;
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}
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if (Application.isPlaying == false) { this.Repaint(); }
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |