2025-01-30 23:38:06 +01:00

226 lines
7.3 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
#if !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem;
#endif
namespace Michsky.MUIP
{
public class DemoElementSway : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[Header("Resources")]
[SerializeField] private DemoElementSwayParent swayParent;
[SerializeField] private Canvas mainCanvas;
[SerializeField] private RectTransform swayObject;
[SerializeField] private CanvasGroup normalCG;
[SerializeField] private CanvasGroup highlightedCG;
[SerializeField] private CanvasGroup selectedCG;
[Header("Settings")]
[SerializeField] private float smoothness = 10;
[SerializeField] private float transitionSpeed = 8;
[SerializeField] [Range(0, 1)] private float dissolveAlpha = 0.5f;
[Header("Events")]
[SerializeField] private UnityEvent onClick;
bool allowSway;
[HideInInspector] public bool wmSelected;
Vector3 cursorPos;
Vector2 defaultPos;
void Awake()
{
if (swayParent == null)
{
var tempSway = transform.parent.GetComponent<DemoElementSwayParent>();
if (tempSway == null) { transform.parent.gameObject.AddComponent<DemoElementSwayParent>(); }
swayParent = tempSway;
}
defaultPos = swayObject.anchoredPosition;
normalCG.alpha = 1;
highlightedCG.alpha = 0;
}
void Update()
{
#if ENABLE_LEGACY_INPUT_MANAGER
if (allowSway == true) { cursorPos = Input.mousePosition; }
#elif ENABLE_INPUT_SYSTEM
if (allowSway == true) { cursorPos = Mouse.current.position.ReadValue(); }
#endif
if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { ProcessOverlay(); }
else if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera) { ProcessSSC(); }
else if (mainCanvas.renderMode == RenderMode.WorldSpace) { ProcessWorldSpace(); }
}
void ProcessOverlay()
{
if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, cursorPos, Time.deltaTime * smoothness); }
else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
}
void ProcessSSC()
{
if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(cursorPos), Time.deltaTime * smoothness); }
else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
}
void ProcessWorldSpace()
{
if (allowSway == true)
{
Vector3 clampedPos = new Vector3(cursorPos.x, cursorPos.y, (mainCanvas.transform.position.z / 6f));
swayObject.position = Vector3.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(clampedPos), Time.deltaTime * smoothness);
}
else { swayObject.localPosition = Vector3.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
}
public void Dissolve()
{
if (wmSelected == true)
return;
StopCoroutine("DissolveHelper");
StopCoroutine("HighlightHelper");
StopCoroutine("ActiveHelper");
StartCoroutine("DissolveHelper");
}
public void Highlight()
{
if (wmSelected == true)
return;
StopCoroutine("DissolveHelper");
StopCoroutine("HighlightHelper");
StopCoroutine("ActiveHelper");
StartCoroutine("HighlightHelper");
}
public void Active()
{
if (wmSelected == true)
return;
StopCoroutine("DissolveHelper");
StopCoroutine("HighlightHelper");
StopCoroutine("HighlightHelper");
StartCoroutine("ActiveHelper");
}
public void WindowManagerSelect()
{
wmSelected = true;
StopCoroutine("ActiveHelper");
StopCoroutine("HighlightHelper");
StartCoroutine("WMSelectHelper");
}
public void WindowManagerDeselect()
{
wmSelected = false;
StartCoroutine("WMDeselectHelper");
StartCoroutine("DissolveHelper");
}
public void OnPointerEnter(PointerEventData data)
{
allowSway = true;
swayParent.DissolveAll(this);
}
public void OnPointerExit(PointerEventData data)
{
allowSway = false;
swayParent.HighlightAll();
}
public void OnPointerClick(PointerEventData data)
{
onClick.Invoke();
}
IEnumerator DissolveHelper()
{
while (normalCG.alpha > dissolveAlpha)
{
normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
yield return null;
}
highlightedCG.alpha = 0;
normalCG.alpha = dissolveAlpha;
highlightedCG.gameObject.SetActive(false);
}
IEnumerator HighlightHelper()
{
while (normalCG.alpha < 1)
{
normalCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
yield return null;
}
normalCG.alpha = 1;
highlightedCG.alpha = 0;
highlightedCG.gameObject.SetActive(false);
}
IEnumerator ActiveHelper()
{
highlightedCG.gameObject.SetActive(true);
while (highlightedCG.alpha < 1)
{
normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
highlightedCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
yield return null;
}
highlightedCG.alpha = 1;
normalCG.alpha = 0;
}
IEnumerator WMSelectHelper()
{
selectedCG.gameObject.SetActive(true);
while (selectedCG.alpha < 1)
{
normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
selectedCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
yield return null;
}
highlightedCG.alpha = 0;
normalCG.alpha = 0;
selectedCG.alpha = 1;
}
IEnumerator WMDeselectHelper()
{
while (selectedCG.alpha > 0)
{
selectedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
yield return null;
}
selectedCG.alpha = 0;
selectedCG.gameObject.SetActive(false);
}
}
}