226 lines
7.3 KiB
C#
226 lines
7.3 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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#if !ENABLE_LEGACY_INPUT_MANAGER
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using UnityEngine.InputSystem;
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#endif
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namespace Michsky.MUIP
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{
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public class DemoElementSway : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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[Header("Resources")]
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[SerializeField] private DemoElementSwayParent swayParent;
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[SerializeField] private Canvas mainCanvas;
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[SerializeField] private RectTransform swayObject;
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[SerializeField] private CanvasGroup normalCG;
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[SerializeField] private CanvasGroup highlightedCG;
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[SerializeField] private CanvasGroup selectedCG;
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[Header("Settings")]
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[SerializeField] private float smoothness = 10;
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[SerializeField] private float transitionSpeed = 8;
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[SerializeField] [Range(0, 1)] private float dissolveAlpha = 0.5f;
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[Header("Events")]
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[SerializeField] private UnityEvent onClick;
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bool allowSway;
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[HideInInspector] public bool wmSelected;
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Vector3 cursorPos;
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Vector2 defaultPos;
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void Awake()
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{
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if (swayParent == null)
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{
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var tempSway = transform.parent.GetComponent<DemoElementSwayParent>();
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if (tempSway == null) { transform.parent.gameObject.AddComponent<DemoElementSwayParent>(); }
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swayParent = tempSway;
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}
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defaultPos = swayObject.anchoredPosition;
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normalCG.alpha = 1;
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highlightedCG.alpha = 0;
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}
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void Update()
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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if (allowSway == true) { cursorPos = Input.mousePosition; }
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#elif ENABLE_INPUT_SYSTEM
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if (allowSway == true) { cursorPos = Mouse.current.position.ReadValue(); }
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#endif
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if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { ProcessOverlay(); }
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else if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera) { ProcessSSC(); }
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else if (mainCanvas.renderMode == RenderMode.WorldSpace) { ProcessWorldSpace(); }
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}
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void ProcessOverlay()
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{
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if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, cursorPos, Time.deltaTime * smoothness); }
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else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
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}
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void ProcessSSC()
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{
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if (allowSway == true) { swayObject.position = Vector2.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(cursorPos), Time.deltaTime * smoothness); }
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else { swayObject.localPosition = Vector2.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
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}
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void ProcessWorldSpace()
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{
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if (allowSway == true)
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{
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Vector3 clampedPos = new Vector3(cursorPos.x, cursorPos.y, (mainCanvas.transform.position.z / 6f));
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swayObject.position = Vector3.Lerp(swayObject.position, Camera.main.ScreenToWorldPoint(clampedPos), Time.deltaTime * smoothness);
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}
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else { swayObject.localPosition = Vector3.Lerp(swayObject.localPosition, defaultPos, Time.deltaTime * smoothness); }
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}
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public void Dissolve()
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{
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if (wmSelected == true)
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return;
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StopCoroutine("DissolveHelper");
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StopCoroutine("HighlightHelper");
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StopCoroutine("ActiveHelper");
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StartCoroutine("DissolveHelper");
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}
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public void Highlight()
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{
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if (wmSelected == true)
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return;
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StopCoroutine("DissolveHelper");
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StopCoroutine("HighlightHelper");
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StopCoroutine("ActiveHelper");
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StartCoroutine("HighlightHelper");
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}
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public void Active()
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{
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if (wmSelected == true)
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return;
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StopCoroutine("DissolveHelper");
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StopCoroutine("HighlightHelper");
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StopCoroutine("HighlightHelper");
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StartCoroutine("ActiveHelper");
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}
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public void WindowManagerSelect()
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{
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wmSelected = true;
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StopCoroutine("ActiveHelper");
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StopCoroutine("HighlightHelper");
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StartCoroutine("WMSelectHelper");
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}
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public void WindowManagerDeselect()
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{
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wmSelected = false;
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StartCoroutine("WMDeselectHelper");
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StartCoroutine("DissolveHelper");
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}
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public void OnPointerEnter(PointerEventData data)
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{
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allowSway = true;
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swayParent.DissolveAll(this);
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}
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public void OnPointerExit(PointerEventData data)
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{
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allowSway = false;
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swayParent.HighlightAll();
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}
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public void OnPointerClick(PointerEventData data)
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{
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onClick.Invoke();
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}
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IEnumerator DissolveHelper()
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{
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while (normalCG.alpha > dissolveAlpha)
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{
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normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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yield return null;
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}
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highlightedCG.alpha = 0;
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normalCG.alpha = dissolveAlpha;
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highlightedCG.gameObject.SetActive(false);
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}
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IEnumerator HighlightHelper()
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{
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while (normalCG.alpha < 1)
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{
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normalCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
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highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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yield return null;
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}
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normalCG.alpha = 1;
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highlightedCG.alpha = 0;
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highlightedCG.gameObject.SetActive(false);
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}
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IEnumerator ActiveHelper()
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{
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highlightedCG.gameObject.SetActive(true);
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while (highlightedCG.alpha < 1)
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{
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normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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highlightedCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
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yield return null;
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}
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highlightedCG.alpha = 1;
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normalCG.alpha = 0;
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}
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IEnumerator WMSelectHelper()
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{
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selectedCG.gameObject.SetActive(true);
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while (selectedCG.alpha < 1)
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{
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normalCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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highlightedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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selectedCG.alpha += Time.unscaledDeltaTime * transitionSpeed;
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yield return null;
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}
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highlightedCG.alpha = 0;
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normalCG.alpha = 0;
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selectedCG.alpha = 1;
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}
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IEnumerator WMDeselectHelper()
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{
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while (selectedCG.alpha > 0)
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{
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selectedCG.alpha -= Time.unscaledDeltaTime * transitionSpeed;
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yield return null;
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}
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selectedCG.alpha = 0;
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selectedCG.gameObject.SetActive(false);
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}
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}
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} |