83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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namespace Michsky.MUIP
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{
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public class DemoElementSwayParent : MonoBehaviour
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{
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[SerializeField] private Animator titleAnimator;
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[SerializeField] private TextMeshProUGUI elementTitle;
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[SerializeField] private TextMeshProUGUI elementTitleHelper;
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private List<DemoElementSway> elements = new List<DemoElementSway>();
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private int prevIndex;
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void Awake()
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{
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foreach (Transform child in transform)
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{
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elements.Add(child.GetComponent<DemoElementSway>());
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}
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}
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public void DissolveAll(DemoElementSway currentSway)
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{
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for (int i = 0; i < elements.Count; ++i)
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{
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if (elements[i] == currentSway)
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{
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elements[i].Active();
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continue;
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}
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elements[i].Dissolve();
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}
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}
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public void HighlightAll()
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{
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for (int i = 0; i < elements.Count; ++i)
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{
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elements[i].Highlight();
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}
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}
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public void SetWindowManagerButton(int index)
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{
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if (elements.Count == 0)
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{
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StartCoroutine("SWMHelper", index);
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return;
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}
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for (int i = 0; i < elements.Count; ++i)
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{
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if (i == index) { elements[i].WindowManagerSelect(); }
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else
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{
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if (elements[i].wmSelected == false) { continue; }
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elements[i].WindowManagerDeselect();
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}
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}
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if (titleAnimator == null)
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return;
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elementTitleHelper.text = elements[prevIndex].gameObject.name;
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elementTitle.text = elements[index].gameObject.name;
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titleAnimator.Play("Idle");
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titleAnimator.Play("Transition");
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prevIndex = index;
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}
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IEnumerator SWMHelper(int index)
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{
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yield return new WaitForSeconds(0.1f);
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SetWindowManagerButton(index);
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}
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}
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} |