2025-01-30 23:38:06 +01:00

380 lines
14 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TMPro;
namespace Michsky.MUIP
{
public class CustomDropdown : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler, IPointerClickHandler, ISubmitHandler
{
// Resources
public Animator dropdownAnimator;
public GameObject triggerObject;
public TextMeshProUGUI selectedText;
public Image selectedImage;
public Transform itemParent;
public GameObject itemObject;
public GameObject scrollbar;
public VerticalLayoutGroup itemList;
public AudioSource soundSource;
public RectTransform listRect;
public CanvasGroup listCG;
public CanvasGroup contentCG;
// Settings
public bool isInteractable = true;
public bool enableIcon = true;
public bool enableTrigger = true;
public bool enableScrollbar = true;
public bool updateOnEnable = true;
public bool outOnPointerExit = false;
public bool setHighPriority = true;
public bool invokeAtStart = false;
public bool initAtStart = true;
public bool enableDropdownSounds = false;
public bool useHoverSound = true;
public bool useClickSound = true;
[Range(1, 50)] public int itemPaddingTop = 8;
[Range(1, 50)] public int itemPaddingBottom = 8;
[Range(1, 50)] public int itemPaddingLeft = 8;
[Range(1, 50)] public int itemPaddingRight = 25;
[Range(1, 50)] public int itemSpacing = 8;
public int selectedItemIndex = 0;
// Animation
public AnimationType animationType;
public PanelDirection panelDirection;
[Range(25, 1000)] public float panelSize = 200;
[Range(0.5f, 10)] public float curveSpeed = 3;
public AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0.0f, 0.0f), new Keyframe(1.0f, 1.0f));
// Saving
public bool saveSelected = false;
public string saveKey = "My Dropdown";
// Item list
[SerializeField]
public List<Item> items = new List<Item>();
// Events
[System.Serializable] public class DropdownEvent : UnityEvent<int> { }
public DropdownEvent onValueChanged = new DropdownEvent();
[System.Serializable] public class ItemTextChangedEvent : UnityEvent<TMP_Text> { }
public ItemTextChangedEvent onItemTextChanged = new ItemTextChangedEvent();
// Audio
public AudioClip hoverSound;
public AudioClip clickSound;
// Helpers
bool isInitialized = false;
[HideInInspector] public bool isOn;
[HideInInspector] public int index = 0;
[HideInInspector] public int siblingIndex = 0;
[HideInInspector] public TextMeshProUGUI setItemText;
[HideInInspector] public Image setItemImage;
EventTrigger triggerEvent;
Sprite imageHelper;
string textHelper;
#if UNITY_EDITOR
public bool extendEvents = false;
#endif
public enum AnimationType { Modular, Custom }
public enum PanelDirection { Bottom, Top }
[System.Serializable]
public class Item
{
public string itemName = "Dropdown Item";
public Sprite itemIcon;
[HideInInspector] public int itemIndex;
public UnityEvent OnItemSelection = new UnityEvent();
}
void OnEnable()
{
if (!isInitialized) { Initialize(); }
if (updateOnEnable && index < items.Count) { SetDropdownIndex(selectedItemIndex, false); }
listCG.alpha = 0;
listCG.interactable = false;
listCG.blocksRaycasts = false;
listRect.sizeDelta = new Vector2(listRect.sizeDelta.x, 0);
}
void Initialize()
{
if (enableTrigger && triggerObject != null)
{
// triggerButton = gameObject.GetComponent<Button>();
triggerEvent = triggerObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData) => { Animate(); });
triggerEvent.GetComponent<EventTrigger>().triggers.Add(entry);
}
if (setHighPriority)
{
if (contentCG == null) { contentCG = transform.Find("Content/Item List").GetComponent<CanvasGroup>(); }
contentCG.alpha = 1;
Canvas tempCanvas = contentCG.gameObject.AddComponent<Canvas>();
tempCanvas.overrideSorting = true;
tempCanvas.sortingOrder = 30000;
contentCG.gameObject.AddComponent<GraphicRaycaster>();
}
dropdownAnimator = gameObject.GetComponent<Animator>();
if (listCG == null) { listCG = gameObject.GetComponentInChildren<CanvasGroup>(); }
if (listRect == null) { listRect = listCG.GetComponent<RectTransform>(); }
if (initAtStart && items.Count != 0) { SetupDropdown(); }
if (animationType == AnimationType.Modular && dropdownAnimator != null) { Destroy(dropdownAnimator); }
isInitialized = true;
}
public void SetupDropdown()
{
if (!enableScrollbar && scrollbar != null) { Destroy(scrollbar); }
if (itemList == null) { itemList = itemParent.GetComponent<VerticalLayoutGroup>(); }
UpdateItemLayout();
index = 0;
foreach (Transform child in itemParent) { Destroy(child.gameObject); }
for (int i = 0; i < items.Count; ++i)
{
GameObject go = Instantiate(itemObject, new Vector3(0, 0, 0), Quaternion.identity);
go.transform.SetParent(itemParent, false);
go.name = items[i].itemName;
setItemText = go.GetComponentInChildren<TextMeshProUGUI>();
textHelper = items[i].itemName;
setItemText.text = textHelper;
onItemTextChanged?.Invoke(setItemText);
Transform goImage = go.gameObject.transform.Find("Icon");
setItemImage = goImage.GetComponent<Image>();
if (items[i].itemIcon == null) { setItemImage.gameObject.SetActive(false); }
else { imageHelper = items[i].itemIcon; setItemImage.sprite = imageHelper; }
items[i].itemIndex = i;
Item mainItem = items[i];
Button itemButton = go.GetComponent<Button>();
itemButton.onClick.AddListener(Animate);
itemButton.onClick.AddListener(items[i].OnItemSelection.Invoke);
itemButton.onClick.AddListener(delegate
{
SetDropdownIndex(index = mainItem.itemIndex);
onValueChanged.Invoke(index = mainItem.itemIndex);
if (saveSelected) { PlayerPrefs.SetInt("Dropdown_" + saveKey, mainItem.itemIndex); }
});
}
if (selectedImage != null && !enableIcon) { selectedImage.gameObject.SetActive(false); }
else if (selectedImage != null) { selectedImage.sprite = items[selectedItemIndex].itemIcon; }
if (selectedText != null) { selectedText.text = items[selectedItemIndex].itemName; onItemTextChanged?.Invoke(selectedText); }
if (saveSelected)
{
if (invokeAtStart) { items[PlayerPrefs.GetInt("Dropdown_" + saveKey)].OnItemSelection.Invoke(); }
else { SetDropdownIndex(PlayerPrefs.GetInt("Dropdown_" + saveKey), false); }
}
else if (invokeAtStart) { items[selectedItemIndex].OnItemSelection.Invoke(); }
}
// Obsolete
public void ChangeDropdownInfo(int itemIndex)
{
SetDropdownIndex(itemIndex);
}
public void SetDropdownIndex(int itemIndex)
{
SetDropdownIndex(itemIndex, true);
}
public void SetDropdownIndex(int itemIndex, bool bypassSound = false)
{
if (selectedImage != null && enableIcon && items[itemIndex].itemIcon != null) { selectedImage.gameObject.SetActive(true); selectedImage.sprite = items[itemIndex].itemIcon; }
else if (selectedImage != null && enableIcon && items[itemIndex].itemIcon == null) { selectedImage.gameObject.SetActive(false); }
if (selectedText != null) { selectedText.text = items[itemIndex].itemName; onItemTextChanged?.Invoke(selectedText); }
if (!bypassSound && enableDropdownSounds && useClickSound) { soundSource.PlayOneShot(clickSound); }
selectedItemIndex = itemIndex;
}
public void Animate()
{
if (!isOn && animationType == AnimationType.Modular)
{
isOn = true;
listCG.blocksRaycasts = true;
listCG.interactable = true;
listCG.gameObject.SetActive(true);
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartExpand");
}
else if (isOn && animationType == AnimationType.Modular)
{
isOn = false;
listCG.blocksRaycasts = false;
listCG.interactable = false;
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartMinimize");
}
else if (!isOn && animationType == AnimationType.Custom)
{
dropdownAnimator.Play("Stylish In");
isOn = true;
}
else if (isOn && animationType == AnimationType.Custom)
{
dropdownAnimator.Play("Stylish Out");
isOn = false;
}
if (enableTrigger && !isOn) { triggerObject.SetActive(false); }
else if (enableTrigger && isOn) { triggerObject.SetActive(true); }
if (enableTrigger && outOnPointerExit) { triggerObject.SetActive(false); }
}
public void Interactable(bool value)
{
isInteractable = value;
}
public void CreateNewItem(string title, Sprite icon, bool notify = false)
{
Item item = new Item
{
itemName = title,
itemIcon = icon
};
items.Add(item);
if (selectedItemIndex > items.Count) { selectedItemIndex = 0; }
if (notify) { SetupDropdown(); }
}
public void CreateNewItem(string title, bool notify = false)
{
Item item = new Item
{
itemName = title
};
items.Add(item);
if (selectedItemIndex > items.Count) { selectedItemIndex = 0; }
if (notify) { SetupDropdown(); }
}
public void RemoveItem(string itemTitle, bool notify = false)
{
var item = items.Find(x => x.itemName == itemTitle);
items.Remove(item);
if (selectedItemIndex > items.Count) { selectedItemIndex = 0; }
if (notify) { SetupDropdown(); }
}
public void UpdateItemLayout()
{
if (itemList == null)
return;
itemList.spacing = itemSpacing;
itemList.padding.top = itemPaddingTop;
itemList.padding.bottom = itemPaddingBottom;
itemList.padding.left = itemPaddingLeft;
itemList.padding.right = itemPaddingRight;
}
public void OnPointerClick(PointerEventData eventData)
{
if (!isInteractable) { return; }
if (enableDropdownSounds && useClickSound) { soundSource.PlayOneShot(clickSound); }
Animate();
}
public void OnPointerEnter(PointerEventData eventData)
{
if (!isInteractable) { return; }
if (enableDropdownSounds && useHoverSound) { soundSource.PlayOneShot(hoverSound); }
}
public void OnPointerExit(PointerEventData eventData)
{
if (!isInteractable) { return; }
if (outOnPointerExit && isOn) { Animate(); isOn = false; }
}
public void OnSubmit(BaseEventData eventData)
{
if (!isInteractable) { return; }
if (enableDropdownSounds && useClickSound) { soundSource.PlayOneShot(clickSound); }
Animate();
}
IEnumerator StartExpand()
{
float elapsedTime = 0;
Vector2 startPos = listRect.sizeDelta;
Vector2 endPos = new Vector2(listRect.sizeDelta.x, panelSize);
while (listRect.sizeDelta.y <= panelSize - 0.1f)
{
elapsedTime += Time.unscaledDeltaTime;
listCG.alpha += Time.unscaledDeltaTime * (curveSpeed * 2);
listRect.sizeDelta = Vector2.Lerp(startPos, endPos, animationCurve.Evaluate(elapsedTime * curveSpeed));
yield return null;
}
listCG.alpha = 1;
listRect.sizeDelta = endPos;
}
IEnumerator StartMinimize()
{
float elapsedTime = 0;
Vector2 startPos = listRect.sizeDelta;
Vector2 endPos = new Vector2(listRect.sizeDelta.x, 0);
while (listRect.sizeDelta.y >= 0.1f)
{
elapsedTime += Time.unscaledDeltaTime;
listCG.alpha -= Time.unscaledDeltaTime * (curveSpeed * 2);
listRect.sizeDelta = Vector2.Lerp(startPos, endPos, animationCurve.Evaluate(elapsedTime * curveSpeed));
yield return null;
}
listCG.alpha = 0;
listRect.sizeDelta = endPos;
listCG.gameObject.SetActive(false);
}
}
}