2025-01-30 23:38:06 +01:00

321 lines
12 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TMPro;
namespace Michsky.MUIP
{
public class DropdownMultiSelect : MonoBehaviour, IPointerExitHandler, IPointerClickHandler
{
// Resources
public GameObject triggerObject;
public Transform itemParent;
public GameObject itemObject;
public GameObject scrollbar;
private VerticalLayoutGroup itemList;
private Transform currentListParent;
public Transform listParent;
private Animator dropdownAnimator;
public TextMeshProUGUI setItemText;
public CanvasGroup contentCG;
// Settings
public bool isInteractable = true;
public bool initAtStart = true;
public bool enableIcon = true;
public bool enableTrigger = true;
public bool enableScrollbar = true;
public bool setHighPriority = true;
public bool outOnPointerExit = false;
public bool isListItem = false;
public bool invokeAtStart = false;
[Range(1, 50)] public int itemPaddingTop = 8;
[Range(1, 50)] public int itemPaddingBottom = 8;
[Range(1, 50)] public int itemPaddingLeft = 8;
[Range(1, 50)] public int itemPaddingRight = 25;
[Range(1, 50)] public int itemSpacing = 8;
// Animation
public AnimationType animationType;
[Range(1, 25)] public float transitionSmoothness = 10;
[Range(1, 25)] public float sizeSmoothness = 15;
public float panelSize = 200;
public RectTransform listRect;
public CanvasGroup listCG;
bool isInTransition = false;
float closeOn;
// Items
[SerializeField]
public List<Item> items = new List<Item>();
// Other variables
bool isInitialized = false;
int currentIndex;
Toggle currentToggle;
string textHelper;
bool isOn;
public int siblingIndex = 0;
EventTrigger triggerEvent;
[System.Serializable]
public class ToggleEvent : UnityEvent<bool> { }
public enum AnimationType { Modular, Stylish }
[System.Serializable]
public class Item
{
public string itemName = "Dropdown Item";
public bool isOn;
[HideInInspector] public int itemIndex;
[SerializeField] public ToggleEvent onValueChanged = new ToggleEvent();
}
void OnEnable()
{
if (isInitialized == false) { Initialize(); }
listCG.alpha = 0;
listCG.interactable = false;
listCG.blocksRaycasts = false;
listRect.sizeDelta = new Vector2(listRect.sizeDelta.x, closeOn);
}
void Initialize()
{
if (listCG == null) { listCG = gameObject.GetComponentInChildren<CanvasGroup>(); }
if (listRect == null) { listRect = listCG.GetComponent<RectTransform>(); }
if (initAtStart == true) { SetupDropdown(); }
if (animationType == AnimationType.Modular && dropdownAnimator != null) { Destroy(dropdownAnimator); }
if (enableTrigger == true && triggerObject != null)
{
// triggerButton = gameObject.GetComponent<Button>();
triggerEvent = triggerObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData) => { Animate(); });
triggerEvent.GetComponent<EventTrigger>().triggers.Add(entry);
}
if (setHighPriority == true)
{
if (contentCG == null) { contentCG = transform.Find("Content/Item List").GetComponent<CanvasGroup>(); }
contentCG.alpha = 1;
Canvas tempCanvas = contentCG.gameObject.AddComponent<Canvas>();
tempCanvas.overrideSorting = true;
tempCanvas.sortingOrder = 30000;
contentCG.gameObject.AddComponent<GraphicRaycaster>();
}
currentListParent = transform.parent;
closeOn = gameObject.GetComponent<RectTransform>().sizeDelta.y;
isInitialized = true;
}
void Update()
{
if (isInTransition == false)
return;
ProcessModularAnimation();
}
void ProcessModularAnimation()
{
if (isOn == true)
{
listCG.alpha += Time.unscaledDeltaTime * transitionSmoothness;
listRect.sizeDelta = Vector2.Lerp(listRect.sizeDelta, new Vector2(listRect.sizeDelta.x, panelSize), Time.unscaledDeltaTime * sizeSmoothness);
if (listRect.sizeDelta.y >= panelSize - 0.1f && listCG.alpha >= 1) { isInTransition = false; }
}
else
{
listCG.alpha -= Time.unscaledDeltaTime * transitionSmoothness;
listRect.sizeDelta = Vector2.Lerp(listRect.sizeDelta, new Vector2(listRect.sizeDelta.x, closeOn), Time.unscaledDeltaTime * sizeSmoothness);
if (listRect.sizeDelta.y <= closeOn + 0.1f && listCG.alpha <= 0) { isInTransition = false; }
}
}
public void SetupDropdown()
{
if (dropdownAnimator == null) { dropdownAnimator = gameObject.GetComponent<Animator>(); }
if (enableScrollbar == false && scrollbar != null) { Destroy(scrollbar); }
if (itemList == null) { itemList = itemParent.GetComponent<VerticalLayoutGroup>(); }
UpdateItemLayout();
foreach (Transform child in itemParent) { Destroy(child.gameObject); }
for (int i = 0; i < items.Count; ++i)
{
GameObject go = Instantiate(itemObject, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
go.transform.SetParent(itemParent, false);
setItemText = go.GetComponentInChildren<TextMeshProUGUI>();
textHelper = items[i].itemName;
setItemText.text = textHelper;
items[i].itemIndex = i;
DropdownMultiSelect.Item mainItem = items[i];
Toggle itemToggle = go.GetComponent<Toggle>();
itemToggle.onValueChanged.AddListener(delegate { UpdateToggleData(mainItem.itemIndex); });
itemToggle.onValueChanged.AddListener(UpdateToggle);
itemToggle.onValueChanged.AddListener(items[i].onValueChanged.Invoke);
if (items[i].isOn == true) { itemToggle.isOn = true; }
else { itemToggle.isOn = false; }
if (invokeAtStart == true)
{
if (items[i].isOn == true) { items[i].onValueChanged.Invoke(true); }
else { items[i].onValueChanged.Invoke(false); }
}
}
currentListParent = transform.parent;
}
void UpdateToggle(bool value)
{
if (value == true) { currentToggle.isOn = true; items[currentIndex].isOn = true; }
else { currentToggle.isOn = false; items[currentIndex].isOn = false; }
}
void UpdateToggleData(int itemIndex)
{
currentIndex = itemIndex;
currentToggle = itemParent.GetChild(currentIndex).GetComponent<Toggle>();
}
public void Animate()
{
if (isOn == false && animationType == AnimationType.Modular)
{
isOn = true;
isInTransition = true;
this.enabled = true;
listCG.blocksRaycasts = true;
listCG.interactable = true;
if (isListItem == true)
{
siblingIndex = transform.GetSiblingIndex();
gameObject.transform.SetParent(listParent, true);
}
}
else if (isOn == true && animationType == AnimationType.Modular)
{
isOn = false;
isInTransition = true;
this.enabled = true;
listCG.blocksRaycasts = false;
listCG.interactable = false;
if (isListItem == true)
{
gameObject.transform.SetParent(currentListParent, true);
gameObject.transform.SetSiblingIndex(siblingIndex);
}
}
else if (isOn == false && animationType == AnimationType.Stylish)
{
dropdownAnimator.Play("Stylish In");
isOn = true;
if (isListItem == true)
{
siblingIndex = transform.GetSiblingIndex();
gameObject.transform.SetParent(listParent, true);
}
}
else if (isOn == true && animationType == AnimationType.Stylish)
{
dropdownAnimator.Play("Stylish Out");
isOn = false;
if (isListItem == true)
{
gameObject.transform.SetParent(currentListParent, true);
gameObject.transform.SetSiblingIndex(siblingIndex);
}
}
if (enableTrigger == true && isOn == false) { triggerObject.SetActive(false); }
else if (enableTrigger == true && isOn == true) { triggerObject.SetActive(true); }
if (enableTrigger == true && outOnPointerExit == true) { triggerObject.SetActive(false); }
}
public void CreateNewItem(string title, bool value, bool notify)
{
Item item = new Item();
item.itemName = title;
item.isOn = value;
items.Add(item);
if (notify == true) { SetupDropdown(); }
}
public void CreateNewItem(string title, bool value)
{
Item item = new Item();
item.itemName = title;
item.isOn = value;
items.Add(item);
SetupDropdown();
}
public void CreateNewItem(string title)
{
Item item = new Item();
item.itemName = title;
items.Add(item);
}
public void RemoveItem(string itemTitle)
{
var item = items.Find(x => x.itemName == itemTitle);
items.Remove(item);
SetupDropdown();
}
public void UpdateItemLayout()
{
if (itemList != null)
{
itemList.spacing = itemSpacing;
itemList.padding.top = itemPaddingTop;
itemList.padding.bottom = itemPaddingBottom;
itemList.padding.left = itemPaddingLeft;
itemList.padding.right = itemPaddingRight;
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable == false) { return; }
Animate();
}
public void OnPointerExit(PointerEventData eventData)
{
if (outOnPointerExit == true && isOn == true)
{
Animate();
isOn = false;
if (isListItem == true) { gameObject.transform.SetParent(currentListParent, true); }
}
}
}
}