55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Michsky.MUIP
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{
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[RequireComponent(typeof(Animator))]
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public class AnimatedIconHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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[Header("Settings")]
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public PlayType playType;
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public Animator iconAnimator;
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bool isClicked;
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public enum PlayType
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{
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Click,
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Hover,
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None
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}
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void Start()
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{
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if (iconAnimator == null)
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iconAnimator = gameObject.GetComponent<Animator>();
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}
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public void PlayIn() { iconAnimator.Play("In"); }
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public void PlayOut() { iconAnimator.Play("Out"); }
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public void ClickEvent()
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{
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if (isClicked == true) { PlayOut(); isClicked = false; }
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else { PlayIn(); isClicked = true; }
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (playType == PlayType.Click)
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ClickEvent();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (playType == PlayType.Hover)
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iconAnimator.Play("In");
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (playType == PlayType.Hover)
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iconAnimator.Play("Out");
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}
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}
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} |