2025-01-30 23:38:06 +01:00

169 lines
6.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[AddComponentMenu("Modern UI Pack/Layout Group/Radial Layout Group")]
public class RadialLayoutGroup : LayoutGroup
{
public enum Direction { Clockwise = 0, Counterclockwise = 1, Bidirectional = 2 }
public enum ConstraintMode { Interval = 0, Range = 1 }
[SerializeField] private Direction refLayoutDir;
public Direction layoutDir { get { return refLayoutDir; } set { SetProperty(ref refLayoutDir, value); } }
[SerializeField] private float refRadiusStart = 200;
public float radiusStart { get { return refRadiusStart; } set { SetProperty(ref refRadiusStart, value); } }
[SerializeField] private float refRadiusDelta;
public float radiusDelta { get { return refRadiusDelta; } set { SetProperty(ref refRadiusDelta, value); } }
[SerializeField] private float refRadiusRange;
public float radiusRange { get { return refRadiusRange; } set { SetProperty(ref refRadiusRange, value); } }
[SerializeField] private float refAngleDelta;
public float angleDelta { get { return refAngleDelta; } set { SetProperty(ref refAngleDelta, value); } }
[SerializeField] private float refAngleStart;
public float angleStart { get { return refAngleStart; } set { SetProperty(ref refAngleStart, value); } }
[SerializeField] private float refAngleCenter;
public float angleCenter { get { return refAngleCenter; } set { SetProperty(ref refAngleCenter, value); } }
[SerializeField] private float refAngleRange = 200;
public float angleRange { get { return refAngleRange; } set { SetProperty(ref refAngleRange, value); } }
[SerializeField] private bool refChildRotate = false;
public bool childRotate { get { return refChildRotate; } set { SetProperty(ref refChildRotate, value); } }
public override void CalculateLayoutInputVertical() { }
public override void CalculateLayoutInputHorizontal() { }
public override void SetLayoutHorizontal() { CalculateChildrenPositions(); }
public override void SetLayoutVertical() { CalculateChildrenPositions(); }
private List<RectTransform> childList = new List<RectTransform>();
private List<ILayoutIgnorer> ignoreList = new List<ILayoutIgnorer>();
private void CalculateChildrenPositions()
{
this.m_Tracker.Clear();
childList.Clear();
for (int i = 0; i < this.transform.childCount; ++i)
{
RectTransform rect = this.transform.GetChild(i) as RectTransform;
if (!rect.gameObject.activeSelf)
continue;
ignoreList.Clear();
rect.GetComponents(ignoreList);
if (ignoreList.Count == 0)
{
childList.Add(rect);
continue;
}
for (int j = 0; j < ignoreList.Count; j++)
{
if (!ignoreList[j].ignoreLayout)
{
childList.Add(rect);
break;
}
}
ignoreList.Clear();
}
EnsureParameters(childList.Count);
for (int i = 0; i < childList.Count; ++i)
{
var child = childList[i];
float delta = i * angleDelta;
float angle = layoutDir == Direction.Clockwise ? angleStart - delta : angleStart + delta;
ProcessOneChild(child, angle, radiusStart + (i * radiusDelta));
}
childList.Clear();
}
private void EnsureParameters(int childCount)
{
EnsureAngleParameters(childCount);
EnsureRadiusParameters(childCount);
}
private void EnsureAngleParameters(int childCount)
{
int intervalCount = childCount - 1;
switch (layoutDir)
{
case Direction.Clockwise:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
break;
case Direction.Counterclockwise:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
break;
case Direction.Bidirectional:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
this.angleStart = this.angleCenter - angleRange * 0.5f;
break;
}
}
private void EnsureRadiusParameters(int childCount)
{
int intervalCount = childCount - 1;
switch (layoutDir)
{
case Direction.Clockwise:
if (intervalCount > 0) { this.radiusDelta = radiusRange / intervalCount; }
else { this.radiusDelta = 0; }
break;
case Direction.Counterclockwise:
case Direction.Bidirectional:
if (intervalCount > 0) { this.radiusDelta = radiusRange / intervalCount; }
else { this.radiusDelta = 0; }
break;
}
}
private static readonly Vector2 center = new Vector2(0.5f, 0.5f);
private void ProcessOneChild(RectTransform child, float angle, float radius)
{
Vector3 pos = new Vector3(
Mathf.Cos(angle * Mathf.Deg2Rad),
Mathf.Sin(angle * Mathf.Deg2Rad),
0.0f);
child.localPosition = pos * radius;
DrivenTransformProperties drivenProperties =
DrivenTransformProperties.Anchors | DrivenTransformProperties.AnchoredPosition | DrivenTransformProperties.Rotation | DrivenTransformProperties.Pivot;
m_Tracker.Add(this, child, drivenProperties);
child.anchorMin = center;
child.anchorMax = center;
child.pivot = center;
if (this.childRotate) { child.localEulerAngles = new Vector3(0, 0, angle); }
else { child.localEulerAngles = Vector3.zero; }
}
}
}