2025-01-30 23:38:06 +01:00

82 lines
3.3 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(RadialLayoutGroup))]
public class RadialLayoutGroupEditor : Editor
{
private GUISkin customSkin;
private RadialLayoutGroup rlgTarget;
private int currentTab;
private SerializedProperty layoutDir;
private SerializedProperty radiusStart;
private SerializedProperty radiusRange;
private SerializedProperty angleStart;
private SerializedProperty angleCenter;
private SerializedProperty angleRange;
private SerializedProperty childRotate;
void OnEnable()
{
if (this.target == null)
return;
this.rlgTarget = this.target as RadialLayoutGroup;
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
var serObj = this.serializedObject;
this.layoutDir = serObj.FindProperty("refLayoutDir");
this.radiusStart = serObj.FindProperty("refRadiusStart");
this.radiusRange = serObj.FindProperty("refRadiusRange");
this.angleStart = serObj.FindProperty("refAngleStart");
this.angleCenter = serObj.FindProperty("refAngleCenter");
this.angleRange = serObj.FindProperty("refAngleRange");
this.childRotate = serObj.FindProperty("refChildRotate");
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "RLG Top Header");
GUIContent[] toolbarTabs = new GUIContent[1];
toolbarTabs[0] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 0;
GUILayout.EndHorizontal();
serializedObject.Update();
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
GUILayout.BeginVertical(EditorStyles.helpBox);
MUIPEditorHandler.DrawPropertyPlain(layoutDir, customSkin, "Layout Direction");
EditorGUI.indentLevel = 1;
if (rlgTarget.layoutDir != RadialLayoutGroup.Direction.Bidirectional)
EditorGUILayout.PropertyField(angleStart, new GUIContent("Angle Start"));
else
EditorGUILayout.PropertyField(angleCenter, new GUIContent("Angle Center"));
EditorGUILayout.PropertyField(angleRange, new GUIContent("Angle Range"));
EditorGUILayout.PropertyField(radiusStart, new GUIContent("Radius Start"));
EditorGUILayout.PropertyField(radiusRange, new GUIContent("Radius Range"));
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
childRotate.boolValue = MUIPEditorHandler.DrawToggle(childRotate.boolValue, customSkin, "Rotate Child");
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif