2025-01-30 23:38:06 +01:00

56 lines
2.3 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
[CustomEditor(typeof(UIGradient))]
public class UIGradientEditor : Editor
{
private GUISkin customSkin;
private int currentTab;
private void OnEnable()
{
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Gradient Top Header");
GUIContent[] toolbarTabs = new GUIContent[1];
toolbarTabs[0] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 0;
GUILayout.EndHorizontal();
var _effectGradient = serializedObject.FindProperty("_effectGradient");
var _gradientType = serializedObject.FindProperty("_gradientType");
var _offset = serializedObject.FindProperty("_offset");
var _zoom = serializedObject.FindProperty("_zoom");
var _modifyVertices = serializedObject.FindProperty("_modifyVertices");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
MUIPEditorHandler.DrawPropertyCW(_effectGradient, customSkin, "Gradient", 100);
MUIPEditorHandler.DrawPropertyCW(_gradientType, customSkin, "Type", 100);
MUIPEditorHandler.DrawPropertyCW(_offset, customSkin, "Offset", 100);
MUIPEditorHandler.DrawPropertyCW(_zoom, customSkin, "Zoom", 100);
_modifyVertices.boolValue = MUIPEditorHandler.DrawToggle(_modifyVertices.boolValue, customSkin, "Complex Gradient");
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif