141 lines
7.0 KiB
C#
141 lines
7.0 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.MUIP
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{
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[CustomEditor(typeof(SwitchManager))]
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public class SwitchManagerEditor : Editor
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{
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private GUISkin customSkin;
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private SwitchManager switchTarget;
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private UIManagerSwitch tempUIM;
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private int currentTab;
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private void OnEnable()
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{
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switchTarget = (SwitchManager)target;
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try { tempUIM = switchTarget.GetComponent<UIManagerSwitch>(); }
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catch { }
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if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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MUIPEditorHandler.DrawComponentHeader(customSkin, "Switch Top Header");
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GUIContent[] toolbarTabs = new GUIContent[2];
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toolbarTabs[0] = new GUIContent("Content");
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toolbarTabs[1] = new GUIContent("Settings");
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currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
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currentTab = 0;
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 1;
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GUILayout.EndHorizontal();
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var onValueChanged = serializedObject.FindProperty("onValueChanged");
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var OnEvents = serializedObject.FindProperty("OnEvents");
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var OffEvents = serializedObject.FindProperty("OffEvents");
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var saveValue = serializedObject.FindProperty("saveValue");
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var switchTag = serializedObject.FindProperty("switchTag");
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var invokeAtStart = serializedObject.FindProperty("invokeAtStart");
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var isOn = serializedObject.FindProperty("isOn");
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var enableSwitchSounds = serializedObject.FindProperty("enableSwitchSounds");
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var useHoverSound = serializedObject.FindProperty("useHoverSound");
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var useClickSound = serializedObject.FindProperty("useClickSound");
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var soundSource = serializedObject.FindProperty("soundSource");
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var hoverSound = serializedObject.FindProperty("hoverSound");
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var clickSound = serializedObject.FindProperty("clickSound");
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switch (currentTab)
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{
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case 0:
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MUIPEditorHandler.DrawHeader(customSkin, "Events Header", 6);
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EditorGUILayout.PropertyField(onValueChanged, new GUIContent("On Value Changed"), true);
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EditorGUILayout.PropertyField(OnEvents, new GUIContent("On Events"), true);
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EditorGUILayout.PropertyField(OffEvents, new GUIContent("Off Events"), true);
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if (enableSwitchSounds.boolValue == true && useHoverSound.boolValue == true)
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MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound");
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if (enableSwitchSounds.boolValue == true && useClickSound.boolValue == true)
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MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound");
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break;
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case 1:
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MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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invokeAtStart.boolValue = MUIPEditorHandler.DrawToggle(invokeAtStart.boolValue, customSkin, "Invoke At Start");
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isOn.boolValue = MUIPEditorHandler.DrawToggle(isOn.boolValue, customSkin, "Is On");
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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enableSwitchSounds.boolValue = MUIPEditorHandler.DrawTogglePlain(enableSwitchSounds.boolValue, customSkin, "Enable Switch Sounds");
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GUILayout.Space(3);
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if (enableSwitchSounds.boolValue == true)
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{
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MUIPEditorHandler.DrawProperty(soundSource, customSkin, "Sound Source");
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useHoverSound.boolValue = MUIPEditorHandler.DrawToggle(useHoverSound.boolValue, customSkin, "Enable Hover Sound");
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useClickSound.boolValue = MUIPEditorHandler.DrawToggle(useClickSound.boolValue, customSkin, "Enable Click Sound");
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if (useHoverSound.boolValue == true) { MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound"); }
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if (useClickSound.boolValue == true) { MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound"); }
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if (switchTarget.soundSource == null) { EditorGUILayout.HelpBox("'Sound Source' is missing.", MessageType.Warning); }
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}
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GUILayout.EndVertical();
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Space(-3);
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saveValue.boolValue = MUIPEditorHandler.DrawTogglePlain(saveValue.boolValue, customSkin, "Save Value");
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GUILayout.Space(3);
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if (saveValue.boolValue == true)
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{
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MUIPEditorHandler.DrawPropertyPlainCW(switchTag, customSkin, "Switch Tag:", 90);
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EditorGUILayout.HelpBox("Each switch should has its own unique tag.", MessageType.Info);
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}
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GUILayout.EndVertical();
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MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
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if (tempUIM != null)
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{
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MUIPEditorHandler.DrawUIManagerConnectedHeader();
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tempUIM.overrideColors = MUIPEditorHandler.DrawToggle(tempUIM.overrideColors, customSkin, "Override Colors");
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if (GUILayout.Button("Open UI Manager", customSkin.button))
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EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
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if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
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{
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if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
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"This operation cannot be undone.", "Yes", "Cancel"))
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{
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try { DestroyImmediate(tempUIM); }
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catch { Debug.LogError("<b>[Horizontal Selector]</b> Failed to delete UI Manager connection.", this); }
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}
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}
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}
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else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
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break;
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}
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if (Application.isPlaying == false) { this.Repaint(); }
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |