2025-01-30 23:38:06 +01:00

141 lines
7.0 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
[CustomEditor(typeof(SwitchManager))]
public class SwitchManagerEditor : Editor
{
private GUISkin customSkin;
private SwitchManager switchTarget;
private UIManagerSwitch tempUIM;
private int currentTab;
private void OnEnable()
{
switchTarget = (SwitchManager)target;
try { tempUIM = switchTarget.GetComponent<UIManagerSwitch>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Switch Top Header");
GUIContent[] toolbarTabs = new GUIContent[2];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
currentTab = 0;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 1;
GUILayout.EndHorizontal();
var onValueChanged = serializedObject.FindProperty("onValueChanged");
var OnEvents = serializedObject.FindProperty("OnEvents");
var OffEvents = serializedObject.FindProperty("OffEvents");
var saveValue = serializedObject.FindProperty("saveValue");
var switchTag = serializedObject.FindProperty("switchTag");
var invokeAtStart = serializedObject.FindProperty("invokeAtStart");
var isOn = serializedObject.FindProperty("isOn");
var enableSwitchSounds = serializedObject.FindProperty("enableSwitchSounds");
var useHoverSound = serializedObject.FindProperty("useHoverSound");
var useClickSound = serializedObject.FindProperty("useClickSound");
var soundSource = serializedObject.FindProperty("soundSource");
var hoverSound = serializedObject.FindProperty("hoverSound");
var clickSound = serializedObject.FindProperty("clickSound");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Events Header", 6);
EditorGUILayout.PropertyField(onValueChanged, new GUIContent("On Value Changed"), true);
EditorGUILayout.PropertyField(OnEvents, new GUIContent("On Events"), true);
EditorGUILayout.PropertyField(OffEvents, new GUIContent("Off Events"), true);
if (enableSwitchSounds.boolValue == true && useHoverSound.boolValue == true)
MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound");
if (enableSwitchSounds.boolValue == true && useClickSound.boolValue == true)
MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound");
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
invokeAtStart.boolValue = MUIPEditorHandler.DrawToggle(invokeAtStart.boolValue, customSkin, "Invoke At Start");
isOn.boolValue = MUIPEditorHandler.DrawToggle(isOn.boolValue, customSkin, "Is On");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
enableSwitchSounds.boolValue = MUIPEditorHandler.DrawTogglePlain(enableSwitchSounds.boolValue, customSkin, "Enable Switch Sounds");
GUILayout.Space(3);
if (enableSwitchSounds.boolValue == true)
{
MUIPEditorHandler.DrawProperty(soundSource, customSkin, "Sound Source");
useHoverSound.boolValue = MUIPEditorHandler.DrawToggle(useHoverSound.boolValue, customSkin, "Enable Hover Sound");
useClickSound.boolValue = MUIPEditorHandler.DrawToggle(useClickSound.boolValue, customSkin, "Enable Click Sound");
if (useHoverSound.boolValue == true) { MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound"); }
if (useClickSound.boolValue == true) { MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound"); }
if (switchTarget.soundSource == null) { EditorGUILayout.HelpBox("'Sound Source' is missing.", MessageType.Warning); }
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
saveValue.boolValue = MUIPEditorHandler.DrawTogglePlain(saveValue.boolValue, customSkin, "Save Value");
GUILayout.Space(3);
if (saveValue.boolValue == true)
{
MUIPEditorHandler.DrawPropertyPlainCW(switchTag, customSkin, "Switch Tag:", 90);
EditorGUILayout.HelpBox("Each switch should has its own unique tag.", MessageType.Info);
}
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
tempUIM.overrideColors = MUIPEditorHandler.DrawToggle(tempUIM.overrideColors, customSkin, "Override Colors");
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Horizontal Selector]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif